.:Vampires ReVamped! - Vampire Enhancement Mod:.
.:Sink your fangs into this~
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After so very long I'm finally deciding to release this mod! Vampires are among my favorite occults in the game and I love tweaking them out. That being said, as I have learned some modding myself, I managed to create some little timbits to make them just a little bit more engaging.
This mod adds a few extra interactions, and a handful of buffs to all your vampires. They'll be available as soon as your sim turns so no need to worry about unlocking anything.
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.:Details~
THIS MOD REQUIRES THE XML INJECTOR BY SCUMBUMBO
The mod will contain the following edits to your vampire sims from fledglings to grand master:
∆ 3 new drink interactions
Dazed Drink >> Makes the vampire energized and the victim dazed
Flirty Drink >> Makes both the vampire and their target flirty
Fatal Drain >> Gives the vampire an energized buff while killing the target ̶̶**R̶e̶q̶u̶i̶r̶e̶s̶ Z̶e̶r̶o̶'s̶ D̶e̶a̶t̶h̶ I̶n̶t̶e̶r̶a̶c̶t̶i̶o̶n̶s̶ t̶o̶ f̶u̶n̶c̶t̶i̶o̶n̶ (No longer required!) Also fills the vampire thirst bar completely when preformed (Disabled for autonomy within ALL packages, _Autonomy and regular. Cause God knows sims would probably be dropping left and right if I gave them free range)
∆ 3 cloned Revamped interactions
These interactions are in the game naturally but I was disappointed to find they added no buffs when preformed. Usually they are behind a trigger, only appearing when vampires are below a certain thirst level. I liked this as it could be seen as story telling for vampires loosing control so I left this unchanged. However I also decided to add them as an interaction that is always available as well as so it adds buffs when preformed. You'll be able to tell the difference between my interactions as they will always be under the vampire pie menu even alongside the base ones which pop up elsewhere
Compliment Neck
Inquire about Cardiovascular Health
Remark on Loud Heartbeat
**All these interactions make the vampire dazed and the victim tense
∆ 1 New Social Interaction
Try to Bite
>> When the action succeeds, the vampire becomes happy while the sim becomes scared
>> When the action fails the victim becomes confident while the vampire becomes angry
.:How to Download
Drop the files into your mods folder as stated below
There are 3 versions to this mod for each autonomy type. Not to sound like a broken record if you're already a master at modding but ONLY INSTALL ONE VERSION
The only change between versions is the amount of vampire XP gained for the fatal drink interaction explained as follows:
V1 > Edits the stat change to 2 (One interaction fills the level up bar from fledgling to past the first point)
V2 > Edits the stat change to 10 (One interaction fills the level up bar from fledgling to just below the next rank)
V3 > Edits the stat change to 50 (One interaction fills the level up bar from fledgling to nearly halfway past prime vampire)
Any file with _Autonomy allows all interactions EXCEPT the Fatal Drain interaction to be used by NPC sims or your sim autonomously while the original files prohibit such
I included these changes knowing that some players will want to play vampire stories that involve the culling of many innocent sim lives and thought they'd appreciate having the choice of how fast or slow their vampires can level up from killing sims. If you wish to add a custom value just use sims 4 studio to edit the Vampire XP value within the FatallyDrainSim interaction tuning to whatever value you want!
The dance fix file fixes interactions where the vampire will dance instead of preforming the custom bites (no idea why this happens but that fixes it so please add this package alongside the main mod package) NO LONGER NEEDED
The original dancefix package was in place to fix a weird animation glitch but the fix for this has been included in the main package. Please delete the old dance fix file if you still have it!
The Gameplay Spoilers folder is simply a collection of images showcasing the custom buffs this mod adds. It contains spoilers for mood effects, buff strength, and their in game descriptions. Please do not add this folder into your mods folder
.:Change Log
.:∆LAST UPDATED June 30th 2025∆:.
∆ Removed the need for Zero's death interactions file! You man remove it from your mods folder
∆ Added it so upon death, the dying sims will gain an enemy buff and the relationship between both sims will tank. If you decide to play as the ghost sims you will need to declare an enemy again as the buffs reset, but the relationship will remain in the red (It shouldn't be THAT easy to make amends with your killer. I'd be a little pissed to if they drank me to death)
∆ Added a reaper icon to the fatally drain interaction to make it even more enticing to try out
∆Old Updates∆
∆ Added a new version of the mod for each flavor that allows autonomy and corrected the old version so autonomy is disabled
This is a small update I decided to add as I was looking at my More Werewolf Bites Mod mod regarding autonomy. I decided to revamp (pun intended) the original versions 1, 2, and 3 so that they disable auto NPC and personal sim use of the interactions while the new files tagged _Autonomy, now allow NPC and your own sims to use all interactions (Except Fatal Drink). Some interactions have tests to hopefully prevent NPC sims from spamming these as this was an issue in the past I've noticed
Flirty Drink should be triggered autonomously when sims are feeling flirty
Compliment Neck, Inquire about Cardiovascular Health, and Remark on Loud Heartbeat should be triggered autonomously when vampires have the Parched OR
Irresistible Thirst buffs active
∆ The original file that allow autonomy should NOT affect player use (e.g. you should still be able to use the Flirty Drink when your sims is angry, etc, etc)
∆ Fixed drink interactions so they actually work now
∆ Bugs
Fixed issue where custom bite interactions would cause both sims to turn into ghosts then proceed to woohoo (Ngl this was hella random and I laughed so damn hard at it when it played out, bless this game and the bugs it can create)
Fixed it so when fatally draining a sim the grim reaper will now reap their souls. If life and death is installed it should also prompt to play as a ghost or let them roam free (It was so unsettling watching their lifeless corpse lay there with no closure in sight. Be free you poor unclaimed sim souls)
∆ Conflicts
None Know
.:Special Thanks
As a new modder of course I needed major help from the modding community and I'd like to take a moment to thank 2 creators that specifically helped me out time and time again with this mod and others. Major thanks to Zer0 for sitting me down and teaching me the basics of sims 4 modding as well as helping write some code for me at the time.
Big thanks to MizoreYukii for fixing the dancing bug that was driving me up a wall and for additional support when learning to mod.
I cannot thank these lovely people enough for being patient with me and guiding me through the wonderful (and stressful) world of modding <333
And thank you for downloading and showing interest in my small sim projects. Thank you for downloading and I hope you enjoy ~
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Comments (21)
Does this mod still work? :)
Yep.
Does anyone know if this conflicts with the damphyr mod?
i really need help because my game is saying it dsont let me drink from pregnant sims even tho i am trying to drink from a male sim and i wanna know how to fix it
Thanks for updating this, I've been looking for a mod that makes vampires actually dangerous for a while since I ditched Zero. I think this might be the only functional mod that does this left.
Hello Simmer ! Just wanted to know if the newest version of the sims worked with the mod ? Thanks !
Could you add that vampires can drink from other vampires? 👀
So, there's this bug where the interactions are blank, like there's no text at all. It might be caused by the Sims game being in a different language, but I don't know.
been using this for about a day now & have never seen any vampires drink from other sims autonomously ever, even when they're hungry... i'm guessing they only will do that if they're starving (maybe)? I suppose that since i never ever let any of my sims starve, vampires or other, i'm not gonna see any difference between the autonomy package & the other then? 🤔
Hey, just so you know - newest patch from 9/18 shows tuning type errors on the mod now.
Mod updated to version 1.116?
Hello, I have a bug "cannot drink blood in pregnant sims", does anyone know how to fix it?
Everything worked perfectly before the game renewal=(((((((((((((((((((((((((((((((((((((
I Can't seem to find the download links?
Please redownload the zip file found in the post itself. It has the same name but contains the updated version of the mod
So, I'm having this problem where I can Fatally Drain sims but the reaper gets bugged and doesn't take their souls. Instead the sims stays on the ground while the Grim is standing near or outside. If I debug the grim reaper he just loses the sythe and keeps standing. If I debug the dead sim then he actually disapears and appears to be dead, but leaves no tombstone or urn behind. I have no Idea what's causing this issue
It seems that the bites for the Vampires are broken. Currently if you try to bite anyone, they become a ghost and Woohoo instead. Would you be able to take a look at the mod and update it to fix it? I like the interactions and your werewolf one as that works well still, but I would like the bites for vampires as well.
This isn't working for me
When i try to have my vampire fatally drain a sim. they turn into a ghost with the other sim and "woohoo".
https://www.patreon.com/collection/371908?view=expanded i use this mod
is this updated?
