Sneak Peek # 12 - Eventful Events [DKH Alpha 0.20]
Hello all! How are you doing?
Here are some more things you can expect for Dungeon: Keep Her - Alpha 0.20!
New Character Traits & Status Effects
For Alpha 0.20, a lot more traits will be available, giving your characters much more depth! You can expect new traits such as:
Blind -- reduces accuracy, makes them not react to nearby targets in Court
Combatant -- bonus damage in battles, but can't work in rooms
Empath -- triggers events based on what happens to other characters
Homebody -- refuses to leave for expeditions
Icky -- the antagonistic trait to Sexy
Intellectual -- will only work in intellectual type work, with a production bonus
Laborer -- will only do manual labor, with a production bonus
Nudist -- will undress and refuse to wear clothing over long periods
Pacifist -- will not defend rooms or go into battle
Perverted -- lowered lewd resistance, triggers lewd events when interacting with others
Sadist -- triggers sadistic events when interacting with others
Misanthrope -- reacts poorly to socializing
Picky Eater -- will not eat raw food, only prepared meals
Prude -- raised lewd resistance, triggers events reacting to lewd happenings
Zealot -- praises you to other characters
There are also new temporary, special status effects!
Consenting -- after a character accepts a very lewd proposition, they will accept anything you ask of them for the remainder of the day!
Hyped -- can be gained after certain events and conditions, increasing that character's mood for the whole week.
Depressed -- the opposite of Hyped
Maimed -- can be gained after sustaining terrible injuries or events, basically crippling the character.
Plague -- can be triggered by events, starting a disease outbreak in the dungeon!
Pockscabs -- be careful with this strange sexually transmitted disease!
Sepsis - dirty characters can get their wounds infected when hurt, possibly leading to death!
Shock - when terribly injured and low on mind, characters can go into Shock, which may lead to heart attacks!
Cum Stained -- characters will gain this status when being cummed on! This makes them embarrassed when socializing. It goes away after cleaning up, or after a day passes.
Cum Filled -- characters can gain this status when being cummed inside of. They will lose dexterity in battle and move around in a funny way in Court until the end of the day -- or until they crouch down and let the cum out (a new court action)!
All other previously existing statuses have also been revamped to better tie into other systems, triggering events and changing values in a more meaningful way, while being more clearly described in tooltips!
Character deaths outside of executions or specific events are now handled by the "Death's Door" status effect!
Death's Door is gained when reaching 0 health, and it can roll for the Death event to be triggered every in game day! To leave Death's Door, you must heal that character past 25 HP.
Most trait icons have been reworked to be more easily recognizable and pleasant!
New Event Systems
Previous world event systems were in dire need of a revamp!
This new system works around data-driven definitions + custom scripts for unique event behaviours. Events are now a lot easier for me to add, and much more mod-friendly!
You can expect many different events, with various outcomes, adding some much needed depth to this aspect of the game. They'll be tied to character traits, tile traits, player actions and many other in-game triggers!
New Interests System!
Characters now have special interests! These constitute:
1 Gift -- gifting them this item will provide a massive relation boost and make them Hyped!
2 Positive or neutral traits -- others with those traits will have relation bonuses!
2 Appearance genes -- others with those looks will have relation bonuses!
1 Fetish -- the character will be a lot more eager (and pleased) to engage in these kinds of activities!
You can ask them about their interests when interacting in Court! Interests get progressively more private and difficult to get out in the open. Earn their trust and get to know your followers better!
Discovering a new interest in a character will further increase your relations. Gift interests will change every time you gift characters the item they wish for!
And that's it for this Sneak peek!
I'm really enjoying how this is turning out, and there's just one more major feature to be introduced before Alpha 0.20 finally drops! Stay tuned for more on that soon!
Alpha 0.20 is coming hopefully in two to three weeks! I'm about to get in the middle of moving out, but I'll try my best not to let this get in the way of the release, so the schedule remains the same for now!
See you soon, and love you all!
Comments (20)
going forward i believe it will end up bottlenecking the game only using single cores
Hi keepherdev,Following up on some optimization feedback for high-end setups (Intel i5-12600K CPU, AMD Radeon RX 7900 XT GPU, Windows 11).While playing outside of the Court phase, my performance sits at a baseline of only 15 FPS. Crucially, whenever a massive wave of event pop-ups or message logs triggers, the frame rate completely tanks and hitches.Because the game is pinning physical cores (Cores 0, 2, 4, 6) while leaving the GPU mostly idle, this strongly indicates a severe single-thread UI canvas or Event System bottleneck in the Unity engine loop. When multiple pop-ups calculate text layouts or screen placements simultaneously, it completely chokes the main execution thread.
My GPU stays at a solid 10% utilization and my CPU at 25 but pulling up task manager is when u can see only a few cores are pinned and going up or down doesn't really matter as far as OC the CPU as my baseline is 4.9 but 5.1ghz didn't make much of a difference .I went so far as to create a single maze like a hallway that never ends so instead of 4 path calculations for every character it only had to make 2 either forward or backwards but it didn't seem to help much either did changing from 1080 2k or 4k resolution low high didn't seem to matter I have tried all of the tricks I can to maximize play time on it and I still hit a wall due to how many cores it can use
i have a question. i was led to believe in battle there can be lewd combat moves yet i have seen none. is this in the game, set for future update, or did i hear wrong?
when will the update be out?
I know I'm a little late but personally i like the ideas here i just feel there should be one more thing, like progression death like as days go bye character get older some can die of sickness and some can die naturally Sort of like a optional feature that can be turned on and when its on you can also find a potion called "forever young" which can never allow that the character of choice to age
When will the update be released?
I'm currently playtesting all the new events and traits before making Alpha 0.20 available. It should be up for patrons in about a week.
Is there a way you could possibly implement a cross-version save system? I'm tired of starting over constantly with each banger update.
Since the game is getting more fleshed out, I'll try my best to make saves compatible from now on, even if the save structure itself gets changed around. Alpha 0.20 should be compatible with 0.19 saves (missing data like preferences will get created on load)
how is the combatant trait going to be implemented? right now i only see it useful for invaders since servants can only go into combat if they are working in a room?
Combatant characters can still be assigned to rooms, but the room production gets set to 0 :)
One of my major gripes with the game is the event system, and how events does not que. I've lost so many character's corpses, new recruits, level ups and so on, because a new event cancels the one before it. I don't mind the disputes being cancelled, as when you have 40 + minions it gets annoying to keep track of that I hope in your revamp of it, you either made an queuing function, or, just picks something atleast out of the options avaliable. Preferably it would be to accept any minion presented to you, store corpses, and so on.
Queueing has been fixed for this event rework :)
Wow! This is a great update. My only concern is the difficulty.
Honestly looks really impressive! This will add Hella variety to interactions! Can’t wait to try them out
You said updates to dkh were compatible with drh right? How do you anticipate these traits working out?
Traits will be later on ported over to DRH as well, as I plan to add resource production to camp and events! Most interaction triggers work the same for both games, but in DRH, events will be presented after you come back from expeditions (counts as a day).
A really cool update is coming our way. I'd like to ask what you think about expanding the translation feature in the game? Even machine-generated information in the game will work, and it has to be translated. This takes time and slightly dampens the experience. I'd be happy if Russian was added. I'd also like to suggest making the male characters more masculine and increasing the size of the penis. It would be nice to carry over the sex feature from your second game, "Raid," where you can sleep with NPCs across a table or when they're tied to something. Thank you for your attention, I look forward to further updates!
I also have a question about the second game. Regarding appearance-changing potions, where can I get a large quantity of them? My character turned out ugly after I accidentally clicked them, and I can't undo it.
