Sneak Peek # 11 - Painting Systems - ENGAGE! [DKH Alpha 0.20]
Hey all! Hope you're doing great!
I want to try and be more frequent with sneak peeks, with more granular, smaller chunks of goodies rather than a wall of text near release :P . Let me know what you think!
Here are some of the things I'm working on for Dungeon: Keep Her - Alpha 0.20!
New Race: Robots!
Robots (work in progress) have interchangeable parts that work as clothing items! Their armour cover the intricate wiring and electronics on their naked bodies. Digital LED faces allow for creative and fun expressions!
Different "shells" will be available for you to mix and match, creating your perfect robo-waifus from varied parts!
Improved Body Maps
I wanted to rework some of the character shaders, starting by the "Wetness" effects!
I changed character wetness so they feel more "matte" by default, while wetness increases in a natural way, with droplets and streaks instead of covering the whole body. This looks a lot better in my opinion, getting rid of some of that "plasticky", artificial feel.
New character defaults (notice how the skin feels smoother):
And as they get horny, sweat droplets and streaks will show up locally:
There's also a reworked "dirty" look! It's worth noting characters will no longer get dirty after having sex once or twice -- as there'll be new effects for that down below.
Body Shape Rework
I've reworked base body morphs to allow for more defined types.
Chubby types will be chubbier, skinny will be more realistic rather than just emaciated, and muscular ones will be more muscular (besides just the textures)!
This ends up impacting all body shapes since each and every one of them is in part a combination of those base archetypes! Built characters are really beefy now.
Some more granular shapekeys to breasts/butts are also coming, adding a few more variations to those as well. More genetic body traits in general are on their way, such as more varied penis/vagina sizes and shapes, eyes, mouths, face details and other body quirks!
Local Texture Maps
There's a new system that allows for localized texture detail in characters! Basically, this means I can now project detail onto their surface based on world positions.
A good example is the new wound details -- let's say you go into battle and aim an ability at a character's stomach:
A projection will be created based on where the attack happened, and it'll paint to that character's wound map.
Those can accumulate over time, happening in different parts of the body. Wounds fade away as characters heal back up to full life.
This system also allows for things like body paints, drawings and markings, introducing a new Pen tool that lets you freely draw on your characters' bodies.
In the future, I would add some depth to this system, making it persistent across saves and adding more colors/controls/brushes.
And of course, as you may have figured out, there's another cool use for these...
By adding the projection to semen particle collisions, we can paint a characters body with local semen splashes in real time!
This effect also fades away as characters are cleaned (showers, soap, buckets...).
There will be a new status effect for when characters have semen on them, as it'll also trigger embarassment interactions!
I guess this is it for now! There's a lot coming to DKH - Alpha 0.20, so stay tuned for more soon!
See you all next time!
Comments (12)
All of these new mechanics look amazing! I cant wait to try them
THERES HUGE DATA LEAKS. Will that be fixed in 2.0? it literally got to the point of not going any higher than 2 fps, i have a 3080. its not a pc issue.
Memory leaks and other performance issues have been addressed for Alpha 0.20
nice one. where do i get more tents?
Nice, I hope the update comes early but, rest is more important. Keep up the good work, I have to pause my membership for this month but I'll definitely come back once I deal with some IRL stuff. I'm burning that update when it drops 🔥. Thanks for your work!
Why is it not saving correctly even if I use cheat menu. Do I change the save to =1 in the game file? Next question how do I tab between camp and or dungeon. I understand its fairly new used to work fine etc. This game looks amazing for where its at with what you can do so far. Please be sure to prioritize rest and health
Oh I can't wait!
Periodic smaller updates would be nice. It lets us know you're still there. :-) I have put in well over 100 hours testing the limits of the program as it is now. What I do to keep it interesting is to restrict certain actions, and lower the level of the MC and helpers. I start out at zero level, add Slow, Unskilled, Lazy, and Brazen to everyone. Also, race specific traits for Orc & Harpy (Abrasive), for Fairy & Imp (Likeable), for Fiend & Cyclopes (Scary). Brazen is absolutely necessary. Embarrassment is not needed in my dungeons. I don't let the game take away the negative traits until Day 100. I install permadeath for my minions. They lose a battle they get executed. Gotta do this to keep the population down because managing a large population is so clumsy it makes me start a new game. I also add initiative to the battle, roll for initiative to see who goes first, and, of course, I don't use the combat cheat of endless re-shuffling. On top of that, I start with all the races I want to see already researched. Population control. Don't want to go through a hundred adventurers just to start getting some I want. That makes the game progress too fast, you get overpopulated and too high a level to enjoy the game. I also set up a Trading Post and paste in Stage, Sexy Stage, Shower, Toilet, Bar & Banquet -- so I can set up my Court in the beginning and get down to the business of fun. I also tweak the physical characteristics of the minions when they are captured: give them a uniform, set their ero-moves, tweak physical characteristics, give them Brazen & negative traits, and lower level to 0. I do all that to make the game more of a game so it keeps my interest. Anyway, just my 2 cents.
I love the small details that you're adding. Can't wait to see it all come to life!
Absolutely Amazing I cant wait!
Thank you for your work. I'm looking forward to this update.
The addition of robots is literally peak. Can’t wait to give them a shiny new coat.
