DevTalk: Intimacy Content Structure
Today, we want to share a bit more about how intimacy content is structured in the game and how we approach building it.
We’ve divided it into several tiers. This helps us balance production time, quality, and overall content flow.
Here are the main categories:
Nudes
Animated Custom Renders / Animated Nudes
Petting Scenes
Full Intimate Scenes
Each tier has a different level of complexity and production effort. Some formats are quicker to produce, which means you’ll see them more often. Others take significantly more time and resources, so they’re more rare and special.
In terms of availability, there are two types:
Base intimacy content – this is part of the core narrative and will be shown to all players as they progress through the story.
Additional content – optional scenes that can be unlocked with L&L points.
This structure allows us to keep the story-driven experience consistent for everyone, while also giving extra rewards to players who want to invest more into specific characters.
What do you think about this tiered system?
Would you prefer more frequent lighter content, or fewer but more complex full scenes?
