Release 15 | Now available to everyone
Now that the testing period is over, and since—at least so far—there have been no reports of issues with the new release, I've decided to make it available to everyone.
The PC | Linux | Mac versions are now available for download on the game's official page on Itch.io
I strongly suggest you start a new story from scratch! The experience will be much better now.
What’s in this release?
▶ The first thing that definitely catches your eye is the journal sitting on the counter on the main screen.
It records everything relevant that happened that day—who the player met, details about important moments, strategies, challenges—as well as images of key moments.
Here’s an important detail: the first time the player clicks on the journal, a scene will play showing them updating it with past events. It will load everything that happened in that save file! If you have save files for the slave or for lovers… decide which one you want to prioritize and access it first through the journal.
I’ll be posting a separate article dedicated to the Scrapbook explaining how it works.
▶ The Frat House has also undergone changes.
First, the player can now go straight there via a link in the ride-sharing app. Before, they had to go to the College and then from there to the Frat House.
Once the player has achieved the three goals (Kyle, Josh and Matthew) of the College destination and thrown a party, the Frat House’s main screen changes. It becomes “navigable.” In other words, the player can choose which room in the house they want to go to.
Oh! I added a little extra touch! I included a music player during the party scenes. It’s weird to have scenes of them dancing excitedly without background music. 😎 The player can choose from a few options, adjust the volume, and of course, mute everything if they get tired of it.
In each one, they may find some of the three characters—or none at all. Each room will have its own specific scene with a specific target.
In each student’s bedroom, the player has the traditional options of chatting (if there’s an open dialogue) or choosing the sex scenes they want.
The living room, on the other hand, is where they all gather. You might find two characters at a time or all three at once. And, of course, you can “interact” with them.
Every time the player visits the house, the characters may have moved to different spots. So every visit is a surprise.
▶ This release will also feature the new ending scenes with Dale in Downtown.
Now, when patrolling with him, the player will be able to choose which side of the alley to go… and each one has different scenes available. These new scenes were created so the player can better take advantage of having Officer Dale under hypnosis. It’d be a waste not to take advantage of that, wouldn’t it? 😎
Players now have another supporting character to meet and another secondary character to win over. All optional.
▶ There are also changes to the photo gallery; The side-targets reappear in the photo gallery.
▶ There are also new features in the computer backgrounds and cell phone wallpapers.
Now players can choose to leave the wallpapers random or select which ones they want to appear.
▶ I also made minor adjustments to the TV-watching scenes and added a button on the home screen, above the couch, with the “spend the day” feature.
It’s the same feature that used to be in the bedroom upstairs. Now the player doesn’t need to click on the stairs and then on the bedroom. They can spend the day watching TV in the living room.
▶ Someone might be wondering… what about the scenes with Bear and Luke??
Well… I didn’t include those in this release. I’ll need a little more time to develop Bernard’s story. He’s a character who’ll appear in a few stories, but I need to figure out a way to make him as “optional” as possible, since he doesn’t appeal to everyone.
I hope everything works out! I look forward to your comments 😉
As soon as I’m sure everything worked out, I’ll make it available to everyone.
Comments (13)
The scrap book looks like a lot of fun! I'm playing from the beginning to see everything again! Btw I noticed a minor bug. When it was Isaiah's competition day I wanted to skip it so I went to meet Erick, spent two days (right choice) in the hospital and after I went home, the competition reminder was still on display and I could attend it.
Hmm... thanks for letting me know. Those scenes that “break” from the routine really do end up causing these conflicts. I must have left some variable unresolved. I'll check it out.
How much longer will it take for the additional scenes with Bear and Luke?
I'll see if I can fit them into the next release. But as I mentioned in a previous post, I need to think carefully about how to introduce Bear into the other stories so that it makes sense in all of them.
Starting a new game on PC with 15, but can't progress Luke's story. Every time I schedule a photo shoot with him, it keeps replaying the initial shoot for his book (insist on taking shirt off or not).
I'll take a look at that
This frat update is insane. My hunky boys really do love each other 😍 The painting club sure has some competition now, hahah. I’m excited to see other destinations get this kind of update too! Btw, I played all three — Matthew, Josh, and Kyle — on the Partner/Romance Route. Yet, at the initial party at the frat, Matthew refers to himself as my sex slave. I think it’s a minor bug 🤔 And also, just wanted to confirm: we can’t go to Donna’s apartment with Dale yet in this update, right?
It's definitely some kind of bug... some variable that didn't check Matthew's status correctly. I'll look into it. As for Donna and Dale, that possibility isn't really there yet. I'll leave it open. If it's something the players are interested in exploring, I'll add some extra scenes in the apartment. Otherwise, it's implied that he went there one day.
,what's the password for dungeon
You can find it here: https://www.patreon.com/daily_adventure_hunter/posts/find-here-for-109791829 It's always available in a pinned post for members on the home page.
I FREAKING LOVE YOU!! THANK YOU!
Let me get my hands on those frat boys and hypnotise the officer again from scratch. Though, it’s a bit sad that we won’t see Bear and Luke in this update. Will their update be available for public release, or are we still waiting for the next update, like Ver. 16 or something?
I’m thinking of creating a specific update for Bernard. Because I need to figure out a way to integrate various stories featuring him, while taking players’ choices into account. It’s hard to explain, but the idea is this… right now, Bernard is introduced in Luke’s story, but only at the very end of it. In other words, if a player doesn’t make it to the end of Luke’s story, Bernard will never be introduced. So if I want to use him, for example, in Eric’s story or the skateboarder’s story, I can’t do that if the player has never met Bernard before. I need to set it up so the player can meet Bernard in various ways… but that brings up another problem. Luke’s story is entirely based on the fact that the player doesn’t know Bernard yet—he’s the mysterious stalker. But if the player has already met him before, the scenes with Luke won’t make sense. In other words… I need to create new scenes for Luke, taking into account a scenario where the player has already met Bernard. That’s the problem with having a “non-linear” game… I always have to imagine several paths, since I don’t know which one the player has chosen
