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Phone Gyro Camera v7.79.apk 12.6 MB
russozl_hub_installer.zip 34.3 MB
RWC Walking Mod v2.2.2.zip 84.5 MB
September 6, 2026

Walking Mod v2.2.1 - iOS and Android works now, viewfinder fixed, and much more

Update, October 2026: this version is retired. The Walking Mod now installs and updates through the russozl hub, attached to this post. Run it, sign in with Patreon and click Install. It finds the copy you already have and keeps your presets.

The phone camera started as a way to stop dragging a mouse around to film. This is the update where it became something you can actually work with, on iPhone and on Android, and where the viewfinder stopped being the part that breaks.

The phone is the camera

You hold it, you point it where you want to look, and the camera in the game goes there. Turn the phone and the horizon turns with it. Hold it crooked and the shot is crooked, the way a real camera body behaves. The game streams onto the screen, so you frame looking at the phone instead of the monitor.

This is not a 6DOF camera bolted onto a mod. The Walking Mod already had its own camera, its tracking, its aim and its recorder, and the phone had to become part of all that instead of sitting next to it.

So the features went back to the drawing board one by one. Track, the aimbot, the car assist and the take recorder were all redesigned to answer to your hand instead of the mouse. That is where the time went, and it is why the phone feels like it belongs in there rather than like a second camera you switch over to.

6DOF is working now

Position was off for a while. It is back on Android, running on ARCore.

Move through space and the camera moves with you. Step to the side, crouch down at the wheel, walk in toward the car. Lose tracking for a second and the picture holds still instead of running off, so one stumble does not cost you the take.

It is off by default, under Enable 6DOF in the Phone Gyro tab.

The viewfinder is fixed

This is the part that kept breaking. It stuttered, it sometimes put the desktop on the phone instead of the game, and it fell apart the moment you clicked back into Assetto Corsa. It shows the game now, only the game, and it keeps up. With the game closed or minimised the phone waits instead of showing your desktop.

The Director

Replay keyframes were half a feature: you could drop markers and nothing happened. It has its own tab now and it works the way you would expect from the Rockstar Editor. Drop markers on the replay, drag them where you want them, press play, and the camera moves through them. Save the shot list and come back to it later.

The recorder

Ruined a take halfway through? Scrub back to where it went wrong, hit re-record from there, and only that part gets replaced. Everything before it stays.

Walkaround

Press V near a car and the camera becomes a person walking around it. Orbit it, get closer, crouch to look under the arch. It moves like someone on their feet instead of a turntable.

Getting the app

Android is the APK attached to this post. Download it on the phone, open it, and let your phone install from unknown sources.

iPhone is on TestFlight: https://testflight.apple.com/join/cmZvJ4f3

TestFlight is an app you install from the App Store first. Open that link on the iPhone and it hands you over. If it asks for an invitation code, the code is the end of the link, cmZvJ4f3.

The iPhone build there is from before this week, so it does not have the newest viewfinder work yet.

Honest limitations, please read

- Windows 11 handles the capture better than Windows 10. It works on both, Windows 10 just took a lot more work to get there.

- Android is a sideload and iPhone is TestFlight. Neither store version is out.

- How smooth the picture is depends on your Wi-Fi.

- The app only talks to my mods, Walking Mod and Mobile Cam.

- Position tracking is Android for now, and it needs a lit room with something to look at. In the dark it has nothing to track.

Thank you

Dattrius, MKElite, LowerStatic and MeteoroidShot tested this for weeks and put up with builds that broke in front of them. Most of what got fixed got fixed because one of them told me exactly what they were doing when it went wrong.

And sorry this took so long. I kept pushing it back because I wanted it right instead of out, and the viewfinder alone went through several rewrites before it behaved.

Found a bug, or have an idea

This went out after very few tests, so bugs are normal and none of them are your fault. Send me whatever shows up, on Discord or here on Patreon, and I will get on it. Suggestions too, if you want a control moved or a feature added, just say it.

Thanks for testing this with me.