Dev Update - 2025/07/11
Hey everyone,
This has been a pretty busy week with RL stuff.
I spent last weekend away with the family and had quite a lot of work with my full-time job.
I still got a decent amount of work for Chapter 7 done, including the internal test build I had planned for this week.
The build is now on my internal test branch on Steam.
I did a few tests on it, and already included a few changes suggested by my testers.
For everyone wondering, this is an ongoing process throughout development.
I (we) test minor builds several times a development cycle. It takes a bit of time to do now, but that gives us the opportunity to change/adjust things early and not have to rely on the Beta test alone.
And it usually makes the Beta tests go pretty smoothly because we usually find all show-stoppers before we even enter the Beta stage.
Anyway, the focus for next week is to finish the scene I'm currently working on and maybe get to work on the first batch of animations so that damn 0 below goes away ;-)
The numbers for this week:
60 new static renders for a total of 415
0 animations (still...)
215 new lines in the script file for a total of 1824
Have a nice weekend, guys.
Cheers,
Ceo
Comments (4)
Thanks for the update take care yourself
Zeroes are like staring into the abyss... They stare back at us!
Good log Ceo - 🔪🫵🏻
🤺😏
