Dev Update - 2025/06/20
Hey everyone,
first Dev Update for Chapter 7.
I started the development of Chapter 7 roughly 3 weeks ago. As usual, I plan the scenes, order them within the chapter, and so on.
I try to keep Chapter 7 smaller than Chapter 6 (yeah, yeah, I know...) because I don't want another 8-month-long dev cycle.
So one focus was to decide which scenes would be in this chapter, and which could be part of a later Chapter.
I'm not fully done because I have a few scenes that I can "move" depending on how the development goes, but the main structure of the Chapter is done.
Chapter 7 will be less animation-heavy, so I have a little more wiggle room for additional scenes where needed.
Additionally, I started working on the first 2 scenes and finished them yesterday, which marks the first test build for Chapter 7.
To put it in numbers, the current "size" of Chapter 7:
157 static renders
0 animations
938 lines in the script file
From now on, we'll get back to our weekly schedule of Dev Updates.
Have a nice weekend, guys.
Cheers,
Ceo
Comments (3)
Thank you! I prefer short and frequent content to just having something after six months. I would be happy if you increased the amount of chapters just to deliver content more often.
That's something I keep thinking about again and again. It's easier said then done. When I started working on the game, the plan was 3-4 months per update but shorter ones. On the other hand, I learned that I want the updates to end with something "new." A new location, a new insight, etc. Just "cutting" it after X amount of scenes just doesn't work for me. A chapter should feel like a chapter and not just like a content drop. It's always walking a balancing act between time and my idea of what a chapter should look like. That said, I am looking for ways to have smaller and faster updates (probably still not 3 months per update...) that still fit my vision.
Thank you for the update. Have a great weekend.
