Mechanics of Corruption/Infection 🗣
Hi again,
I’ve been thinking for a while about implementing a mechanic that tracks the progression of Cira’s infection. This value could change throughout the game following encounters with enemies, the use of items, etc.
I’d like to hear your thoughts on how you’d like to see this implemented.
Maybe Cira’s body would undergo changes when her infection level is high? Or perhaps there would be some changes to the gameplay?
Let’s see if we can all work together to create something unique!
You can also discuss this on Discord
Thanks for your support.
Comments (7)
Her mind starts becoming part of the hive. While a later option. You can start to infect/corrupt others like the girl in the black skin tight suit you meet as a example and get her to bring others to you as you will be her master. How it effects Cira in gameplay and apparencies. She becomes more willing for sexual encounters that increases her corruption stats. Her eyes start changing. Starting to turn a different colour or becomes blank/full white. Gameplay she gains abilities by having parasites be born in her body, or consuming them, but at a cost. Like in Balder's Gate 3 where if you have too many tadpoles you change completely. It would play in to different outcomes for replayability When fully changed to say parasite queen as one outcome. You would take over from the current one. You would hunt and find new drones from surviving NPC's and women. And would wear a special outfit from the Weaver who you personally infected and corrupted for the hive. Turned the Collector in to your personal pet and the mechanic to a parasite breeding drone. Could have 3 types of endings. Good/Bad/Queen ending due to how you manage infection and corruption.
Among other things maybe make it easier to impregnate?
Maybe when cira is infected at 50% or higher it affects the combat when she aims their is a little sway to the weapon making it harder to attack enemies possibly have a vaccine in the environment which will reduce the infection by 20-25% to regain her combat ability making combat more tense when infected.
You should add two different types of infections. One being her body, that can be cured. And the other being her mind, which can't be cured. Her mind in which so does more lewd things in the gameplay, but has no over all bearing on the story. But the infections on her body does change the story, you know good ending or bad. That way people don't have to keep replying to get the different outcomes.
Oooh okie, here’s my idea: The more Cira loses to grapple attacks and gets ‘taken’ by the enemies, the more infection she suffers. The higher the infection, her body begins to suffer signs: say like blackened veins throughout her body and red eyes. When the infections reaches a certain threshold, she finally succumbs to the infection and becomes one of the infected. Now this can go one of two ways: the gameplay changes to where Cira(the player) is now trying to spread the infection or its a game over with a X-rated cutscene. But the infection should spread from X-rated gapple losses and finished with Cira.
According to lore, a Sister of Battle has never been corrupted ... I think Cira should be the first! Slaanish! Tentacles, long tongue, you name it. :)
more infected the more horny she gets and she is more accepting the monsters. and the monsters could to try more to couple.
