February 5, 2026
Dodge
Hello again! One of the new combat features I mentioned in previous posts is dodging.
Cira can now dodge enemy attacks if she performs the action just as she's about to be hit. Obviously, Cira will need a short cooldown after each dodge to prevent unfair spamming.
This mechanic was added primarily to allow for smoother combat with enemies, since a heavy character movement system doesn't allow for much variation in enemy types. From now on, I'll be able to design more interesting enemies that feel distinct from one another.
That said, I don't want to compromise the survival horror and suspense of the game, so I don't plan to make combat much easier for players!
Thanks for your support!
