First build test after optimization!
Hi all,
I know you all have been waiting for this new update! I am also putting a lot of effort into optimizing it.
Today I refined the memory cache methods and here are the testing results :D
Running at 100 meters with massive destruction: 23 fps
Walking at 100 meters with medium destructions: 40 fps
Standing at 100 meters with no destructions: 80-90 fps
Walking at 200 meters with medium destructions: 24 fps
Standing at 200 meters with no destructions: 90 fps
Walking at 300 meters with medium destructions: 15 fps (she is huge)
Standing at 500 meters with no destruction: 110 fps
I've also tested it with my poor steam deck and it works well with building destruction enabled. (around 10-20 fps)
The game should be ready in 1 week! Thanks for waiting!
Comments (11)
Let me in let me in I don't wanna wait to enroll on membership!!! 😡😡😡😭😭😭😭😭
Ah, once my new version is released I’ll reopen my subscription 🤣🙂
When are you going to being accepting signups?
Once the new version is ready :D
I swear that as soon as I have the money I will subscribe to this project. Can I ask you a question? But will there be the possibility of being a normal person and driving vehicles?
There already is a tiny mode, the giantess seeks you once she spots you
Look forward to the new version! I understand it’s really a hard job to complete the task of making such an elegant and groundbreaking game. And may I ask how to solve the problem of running out of memory even when I run the game at a low resolution? Shall I increase the SSD storage or the RAM space?
Seems like you need a larger RAM :D
Can't wait. Need more kitsune giantess fun.
Sweet! Is there any new interactions out yet?
I made a sit animation and pick up animation for testing the targeting system. They look a bit dumb right now🤣🤣 so need to remake soon.
