Level2 map testing! 第二关开始啦
Hi all,
Hope you enjoy the level1 so far. After rested for 2 days, I've started with the new map development :D This time you will play as the girl in her school to have some fun with her schoolmates XDDDD
I have to say the UE5 performance is so insane with indoor scenario. I turned on everything to the highest setting (like ray tracing/image rendering) and can still get 4K 100fps+, Lumen system works fantastic here.
So after setting up the basic system, I'll start to work on the stories and animations. I hope this level can be finished before christmas :D
Attachments are actual in game screenshots! You know how exciting I am right now XDDDDDD
嗯…… 这个截图是第二关的测试截图,UE5在室内场景的表现甚至可以说恐怖了…… 我把光追,光效各种都拉满,竟然轻松4K 100帧以上,而且非常稳定…… 截图可能还比真实的差20%左右。
第二关的大概设定应该是小女孩去学校里找同学的麻烦,剧本还在构思。大家稍安勿躁,我争取在圣诞节前完成这一关。
最后希望大家喜欢之前更新的内容!
Comments (10)
as far as first levels go, it was a interesting first level saw some typos on the subtitles but thats pretty much it as far as bugs a errors go
Oh ok 🤣🤣 I’ll try to get the typos and fix them haha. Sorry was kinda busy when making the subtitles but guess you can still understand the storyline
Hi! Great job on Lv1 I really was impressed by the quality and it was quite enjoyable. Is there any plan to add new camera angles such as in cleavage POV (the head POV doesn't let you see far ahead when you look down), or maybe even to add VR compatibility for camera? This would take the immersion to a whole other level! Also, adding more movements such as grabbing a tiny/car/tank and being able to kill them with vore, boob or hand crushing, etc... Or even being able to run or crawl would be amazing additions!
hi! Glad you enjoy the game so far :D Well, I can add more POVs, those won’t be hard. However VR seems not an feasible option for now. I tried to set it up before and my computer can’t handle it at all🙃🙃🙃 (I’m using HTC vive), I guess it’s because the destruction system (chaos) exceeds the maximum rendering amount. I’m working on the grab animation systems right now. You should be able to see it in level 2 soon :D if it works well, I will apply it to giantess mode in future.
btw in the first level i found a few bugs/issues. Here's some feedback: - Your cutscene triggers are too small. Make them Regional or bigger, so they cover a larger area and the player can't miss them. I destroyed the entire town before I saw any cutscene because I never walked into them. OR if you want to use smaller triggers, then find a way to "Lure" the player towards them. AAA games usually have 3 cliche lures. An enemy, An item or a light source. - Some of the subtitles have incorrect spelling/grammar. Nothing too major, maybe a typo. - Factories (at least for me) were difficult to see because they looked like normal buildings. Maybe in the future make Objectives more noticeable. Like a floating symbol above them or An arrow in the GUI (Skyrim compass) - Bug: This is an old bug, but... if you press Shift or Ctrl to change size while in Animation, like stomping, sitting or walking, then you Skip the animation. For example, press SPACE to sit, then quickly press CTRL. You will not sit.
anyway looking forward to lvl 2 :)
May I ask if you will try to add a vore attack?
I’m stilling planning on how to design the regular size mode. Instead of the currently lock attack system I’m thinking of trying something new 🤣🤣🤣 Vore will definitely be added, just like the one which appeared in the first level
My pc is high end but it still runs pretty hot running your game. Are there settings to lower the resolution and texture qualities?
Hi, may I know which graphic card are you using? Try to update to the latest graphic card driver might solve the issue
