Demo video of Giga-sized destruction
Hi all,
I was stuck with optimizing the Giga sized destruction in the last two weeks . Now I can show you my temporary solution :D Two methods of destruction are made, one with pre-baked animation and another using real time calculation. Both of these two methods can run 90-120 fps at 4K on my PC which I guess it should be enough for a normal computer to run at least 40-60 fps.
I know the city looks kind of repeative right now so my next plan is to make it more like a real city. Moreover, hopefully we can construct some footprints for this GIGA map using blender as well :D
Hope you like this map so far!
Comments (7)
This is going to be so good.
I have a request though, is it possible to adjust the animations so they don't look like they are ice-skating?
This is awesome! I think the best building destruction physics I've seen are in the game earth defense force. If you ever need inspiration, take a look at how the buildings break down in earth defense force 5.
https://youtube.com/shorts/WOXcS303Ftg?si=RMKJSTGJGYLunq9R
Looks good so far. Maybe you can take some inspiration from this video: https://www.youtube.com/watch?v=71TZp_zUlW8 For example in Houdini they're using Pre-fractured meshes and pre-baked destruction combined with Physics chunks. also in terms of creating Terrain and City variety, you could maybe use Minecraft as an example. This is just for inspiration, not a tutorial btw. https://youtu.be/YyVAaJqYAfE?feature=shared&t=914 Good Luck :P
well, that first video really provides me with some new ideas XD. I'll try to see if I can split the meshes into chunks maybe.
Damn she laid down and smashed a lot!
