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September 15, 2024

Demo of PCG generated city

Hi all!

I hope you're having a good weekend. Recently I've been working on generating cities with code (so you'll have unlimited cities in the giga mode). As you can see in these pics, the level turns out a bit repetitive which I guess the algorithm needs some extra polishing. Adding footprints might be a good idea that I'm working on next.

This Giga-sized map hopefully can be done by the end of this month! Please be patient for the next update. Thanks for the support so far!

Comments (10)

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It be J · September 21, 2024

looks great! i do have a question, will you be able to add gltf file import ability so we can play as characters with gltf files too?

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GiantessGameUE5 · September 21, 2024

Yea, I recently learnt about the gltf format but haven’t tried yet. I’d say maybe in future I’ll try to support gltf support

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la creatura · September 18, 2024

hopefully this will fix the issue with the lag and unexpected crashes, nice

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MILES · September 17, 2024

can i use this with vr ?

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GiantessGameUE5 · September 18, 2024

I’ll test on it as soon as I receive my quest 3

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DrBard · September 16, 2024

Oh yea just need to mention this, fairly certain other have encountered this but on roads, at intersections and crosswalks, theres these overhanging signs that will always make your giantess stop dead in her tracks with an animation that makes her put her hands forward, and when you grow to larger sizes makes it practically impossible to walk around without catching on one, if it is possible can you make it so they are able to be broken when you walk into them to prevent this from happening?

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DrBard · September 16, 2024

(Edit) Been testing this out for under an hour, and it's pretty much every over hanging traffic light / traffic signs with traffic lights on them.

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Crucivel · September 15, 2024

Oh I've been wanting footprints for a long time! I hope you get them working in all versions! Would be a dream come true :)

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9NT6 · September 15, 2024

I think maybe add Terrain to it. Taking inspiration from Minecraft and Villages. Don't need to have roads. I think the way minecraft does it, is they generate a Terrain using templates, add randomization, filter it with a Gaussian curve, then every few chunks they generate a village/city and filter the terrain around it to flatten out.

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Andreas Moritz · September 15, 2024

but need to full game but please free game you want?