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November 13, 2022

Advances of the week

Hello everyone, thanks for supporting the project.

Here is this week's progress.

(As you know it's programming week, the visual advances are few)


-full system review

I was reviewing the entire game system to observe bugs

some other bug and system feature fixes

the truth could say that this part is ready which is excellent news


-Advanced tuning mode

Almost ready, I am now programming a third party system that will connect with each car

to facilitate the programming work in a dynamic way in conjunction with a documentation just in case

it manages to fail or that you can forget to put something like floats , arrays , boolean etc.


HIGHLIGHT

-advanced visual tuning mode

Touge attack extends the visual tuning mode

(I remember that nfs pro street among other old games had these systems)

so i decided to add it

a style with morph target where you can edit the body kit, wheel, wing

possibly even put wide kit with this system, this is pretty good and I'm about to finish it soon

so you will get more visual options to leave the car as you like

(There is a strange error when moving the options of body kits and wheels I don't know what happens because even without materials it happens

I'll be looking into that right now)


ATTENTION : you can independently edit the body kit as fron bumper , rear bumper , side skirt , wing

you can also do it with the rims, you can change the front and rear ones independently



Thank you for supporting the project, very grateful to all of you.

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