Advances of the week
Hello everyone here the progress
(usually there are no visual advances because it is pure programming advances)
-Visual Dynamic Damage
well I'm already using a plugin and adapting to it to create
morph targets easily to save me a lot of time working on it
I am also developing the spawn decals to achieve the visual damage decal like
paint scratches etc.
NOTE: These visual damage changes could drastically change
I am trying to make this system work dynamically with body kits
For example: if the front bumper is hit a lot, it could come out of the car and fall onto the street.
(I'm trying to make this something close to beamng but I guess it's not easy at all)
-full system review
reviewing the entire game system
things are going great! could soon finish the whole game system
The only thing missing is physics and some other things
I was reviewing game modes, controls, graphics etc
the truth could be able to put the demo this year but it will depend if I can continue giving the project hard
let's hope so!
-Revision of the garage (Tuning mode)
I decided to make some drastic changes with this mode, I will explain it in an image so you can understand
and why these changes were made
thanks for all your support guys! I feel very good! I hope we can continue like this.
Comments (1)
Keep it up, you're doing great! It's the most anticipated game in my lineup. I've told so many people about it already with positive reactions every time.
