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October 30, 2022

Advances of the week

Hello everyone here the progress

(usually there are no visual advances because it is pure programming advances)


-Visual Dynamic Damage


well I'm already using a plugin and adapting to it to create

morph targets easily to save me a lot of time working on it

I am also developing the spawn decals to achieve the visual damage decal like

paint scratches etc.


NOTE: These visual damage changes could drastically change

I am trying to make this system work dynamically with body kits

For example: if the front bumper is hit a lot, it could come out of the car and fall onto the street.

(I'm trying to make this something close to beamng but I guess it's not easy at all)


-full system review

reviewing the entire game system

things are going great! could soon finish the whole game system

The only thing missing is physics and some other things

I was reviewing game modes, controls, graphics etc

the truth could be able to put the demo this year but it will depend if I can continue giving the project hard

let's hope so!


-Revision of the garage (Tuning mode)

I decided to make some drastic changes with this mode, I will explain it in an image so you can understand

and why these changes were made


thanks for all your support guys! I feel very good! I hope we can continue like this.

hqdefault.jpg (YouTube)

Comments (1)

F
Federal InVespagator · October 30, 2022

Keep it up, you're doing great! It's the most anticipated game in my lineup. I've told so many people about it already with positive reactions every time.