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Catlike Coding

@catlikecoding
0 bookmarksindexed Sep 17, 2026updatedlast updated Nov 1, 2026importedlast imported Nov 3, 2026
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Maze 5.1.0: Windows
This time we add windows to the walls of the maze, so we can see through them. Maze 5.1.0 (Catlikecoding)
Oct 30, 2025 0 1
Maze 5.0.0: Cell Ornaments
We spice up our maze with ornaments, making it more interesting to look at and a bit easier to recognize areas we've already visited before. Maze 5.0.0 (Catlikecoding)
Jul 26, 2025 0 1
Maze 4.0.0: UI Toolkit
We're upgrading Maze to Unity 6 and take this opportunity to replace TextMesh Pro with UI Toolkit. Maze 4.0.0 (Catlikecoding)
Jan 24, 2025 0 1
Maze 3.0.0: Building Cells
It's been a while, but we're getting back to the Maze project! This time we're changing how we build cells, making things both simpler and more flexible. Maze 3.0.0 (Catlikecoding)
Aug 29, 2024 0 1
Maze 2.2.0 Cutting Corners
Here's a new Maze update that adds beveled corners, to make it a bit less blocky. This tutorial is much shorter than 2.1.0, as we only have to add prefab variants and tweak occlusion a little. Working on these in project form makes it much easier to iterate on them, so I'm going for more frequent an
Oct 7, 2023 0 1
Maze 2.1.0 Occlusion Culling
The Maze 2 prototype tutorial has become a project! This first 2.1.0 tutorial release adds the occlusion system that I already hinted at earlier. This can significantly reduce the amount of work needed to render the scene. Maze being a project now makes it possible to add such features and more can
Sep 25, 2023 0 1
Prototypes 04: Maze 2
The latest prototypes tutorial is a maze game, inspired by 3D Monster Maze. It is the successor of the by now very old Maze tutorial. Let me know if you're interested in a dynamic occlusion system for it. If there is enough interest I will create a project for it. Maze 2 (Catlikecoding)
Apr 29, 2023 0 1