Who is this creator?
No community tags yet.
Looking Through Water
Part four of the Flow series adds support for transparent water. Not satisfied with regular transparency, we include underwater fog and fake refraction effects. It is a bit awkward doing this in a surface shader, but the techniques used can also be applied to custom rendering pipelines. I have teste
Aug 30, 2018 0 1
Waves
In this part of the Flow series we forget about textures and instead create waves by displacing mesh vertices. We begin with a simple sine wave, then move on to a Gerstner wave, give it a direction, and combine multiple of them. Waves (Catlikecoding)
Jul 26, 2018 0 1
Directional Flow
Part two of the flow series moves on to directional patterns. The idea is simple: rotate the water pattern to align with the flow direction. However, getting a good result when flow isn't uniform requires a bit more work... Directional Flow (Catlikecoding)
Jun 29, 2018 0 1
Preview: Directional Flow
Jun 24, 2018 0

