November 16, 2023
Godot Intro 2: Programming a Clock
The second part of my introduction to Godot Engine 4 series is now available! In it we use GDScript to add behavior to our clock.
Yes, it's GDScript, it gets the job done just fine. C# is for the future.
Comments (3)
L
Lost Dragon · March 3, 2025
Good. I Ike GDscript.
L
Lars Huttar · November 18, 2023
Thank you! I'm enjoying this series. A minor but confusing typo: in 3.3, the _process() function is sometimes called _progress() (3x that I noticed). I named it _progress() in my code at first, and then was puzzled that nothing was happening, till I noticed the difference in names. Thank you and keep up the good work.
C
Catlike Coding · November 18, 2023
Thanks, I fixed that typo.
