October 9, 2020
Basics: Measuring Performance
Here's a new Basics tutorial that covers performance, going through the game windows statistics panel, the frame debugger, and the profiler to get a better idea of what's going on. We also compare dynamic batching, GPU instancing, and the SRP Batcher. We follow that with the creation of our own frame rate counter. And for a little extra fun we make our graph morph from one function to the next!
Comments (2)
A
Adam Silcott · October 9, 2020
This is a great idea, looking forward to checking it out!
C
Catlike Coding · October 11, 2020
Have fun!
