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October 9, 2020

Basics: Measuring Performance

Here's a new Basics tutorial that covers performance, going through the game windows statistics panel, the frame debugger, and the profiler to get a better idea of what's going on. We also compare dynamic batching, GPU instancing, and the SRP Batcher. We follow that with the creation of our own frame rate counter. And for a little extra fun we make our graph morph from one function to the next!

Measuring Performance (Catlikecoding)

Comments (2)

A
Adam Silcott · October 9, 2020

This is a great idea, looking forward to checking it out!

C
Catlike Coding · October 11, 2020

Have fun!