Change of Approach
Now that I've been on Patreon for over a year, I decided to shake things up a bit.
I am going to publish more tutorials.
Big tutorials are nice, but a month is a pretty long time to wait. They're also not that handy for cross-referencing, as they cover too much subjects at once. Instead, I'm going for more atomic tutorials. Basically, cutting the big stuff into smaller parts.
For example, what I've been working on lately will be spread out over four to five individual tutorials. One about mesh basics, one about rounded cubes, one about mesh deformation. Then on to a game like geometry wars, I don't know yet in how many steps. I might publish something completely different in between as well, to keep things varied.
I'm not yet sure how many tutorials I'll end up producing per month, but it should be more than one. I have no set goal, it will fluctuate as time allows.
Comments (4)
:) TY I just noticed that you have a milestone goal to add short videos. So, you are ahead on this one! I would suggest that this future (secret) video is an appropriate opportunity to kick us patrons ...in the rear for more funding. Doing a great job! There is so much power embedded in scripting Unity. Most think static objects with scripting used to just link events.
Yea I have it as a goal, but I just want to go ahead and do it. I'll probably get rid of the goals.
I like your new approach! You could compile these tutorials into a book or video series at a later time. Try adding one or two short (20-sec) video clips at juicy parts of the tutorial.
I wasn't going to mention it just yet, but the upcoming tutorial has some video material in it. :)
