The Next One
I'm going to work on my next tutorial soon. Any thoughts? Do you want a follow-up for Swirly Pipe, or something new?
Comments (12)
+1 for something with Shaders
A bit late, but +1 for shaders. Personally I'd love to see use of shaders in 2D effects, like outline/glow filters.
How about a deep dive into ScriptableObject?
ScriptableObject by itself is not that interesting, really. Gotta think of something where custom dataset assets are useful.
I would vote for something new but still gameish, the latest tutorial was pretty nice, not an abstract series again please :)
Fear not, I plan to keep it gamey for at least a while. :)
Mesh deformations +1. With lots bounciness or rubber like properties. Maybe 2d oriented first then 3d.
Ok I'll do meshes, and bouncy too!
Maybe something dx11 related. Compute shaders and the like.
I don't use Windows, so don't hold your breath for dx11 stuff!
No matter how, as long as a tutorial relates to procedurally generated meshes is cool enough in my opinion. Apart of this general idea and if you don't mind to let you know, these following cases are troubling me lately: - Smooth translation from perspective to ortho camera view and vise versa. (I have been already applying a solution I found online, although I don't fully understand the background methodology to fully adjust it in my needs so far.) - Fade in and out near and far clipping camera's planes without using the fog rendering effect, programmatically changing the transparency of the objects' material or using special shaders on those materials (like reducing the mesh vertices alpha relative to the camera distance). Or if I had to go with the last way, which is quite elegant, how to add a pass that does this job in a random shader (e.g. an originally surface shader). - Combining different cameras for simultaneous rendering, although I haven't experimented with this task enough to have serious and specific troubles so far. Well, I'm not even sure if my concerns make much sense or are defined precisely enough, but I thought to share them anyway...:)
Someone's been playing with cameras? :) I'm going to do something with meshes again, so I think we're cool.
