June 21, 2018
Reusing Objects
Part three of my Object Management series adds shape destruction, creation/destruction automation, and the recycling of shapes. It also supersedes the Object Pools tutorial. Instead of attaching the pools to prefabs (which Unity is finally going to upgrade), they're now attached to factories.
Comments (2)
S
Swayzee · June 21, 2018
Awesome! I literally just finished the tutorial that precedes this one. Perfect timing.
C
Catlike Coding · June 21, 2018
Excellent!
