May 30, 2018
Flow: Texture Distortion
The first part of my new Flow series covers distorting a texture with a flow map. It's the technique Valve used to create flowing water in Left 4 Dead 2 and Portal 2, described in SIGGRAPH2010, but I added a few things.
Comments (2)
t
teadrinker · May 30, 2018
Just browsed it for now, but looking interesting! I like this series!
C
Catlike Coding · May 31, 2018
And were just at the first part!
