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May 30, 2018

Flow: Texture Distortion

The first part of my new Flow series covers distorting a texture with a flow map. It's the technique Valve used to create flowing water in Left 4 Dead 2 and Portal 2, described in SIGGRAPH2010, but I added a few things.

Texture Distortion (Catlikecoding)

Comments (2)

t
teadrinker · May 30, 2018

Just browsed it for now, but looking interesting! I like this series!

C
Catlike Coding · May 31, 2018

And were just at the first part!