October 25, 2017
Flat and Wireframe Shading
This is the first tutorial in the Advanced Rendering category. It's about how to apply flat shading and a wireframe effect to any mesh. The main point is to introduce screen-space derivatives and geometry shaders. Besides that, it's a stepping stone to tessellation, which will be the next topic.
Flat and Wireframe Shading, a Unity Tutorial (Catlikecoding)
Comments (1)
C
Catlike Coding · October 25, 2017
I forgot to reduce the barycentric coordinates interpolator to a float2. Got pointed out on twitter. Made that change.
