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October 25, 2017

Flat and Wireframe Shading

This is the first tutorial in the Advanced Rendering category. It's about how to apply flat shading and a wireframe effect to any mesh. The main point is to introduce screen-space derivatives and geometry shaders. Besides that, it's a stepping stone to tessellation, which will be the next topic.

Flat and Wireframe Shading, a Unity Tutorial (Catlikecoding)

Comments (1)

C
Catlike Coding · October 25, 2017

I forgot to reduce the barycentric coordinates interpolator to a float2. Got pointed out on twitter. Made that change.