July 30, 2017
Rendering 18: Realtime GI, Probe Volumes, LOD Groups
After covering static global illumination, it's time to tackle realtime GI. Then we move on to offer better light probe support for large objects, via proxy volumes. We finish by investigating LOD groups and supporting cross-fading between LOD levels.
Rendering 18, Realtime GI, Probe Volumes, LOD Groups, a Unity Tutorial (Catlikecoding)
