May 31, 2017
Rendering 16: Static Lighting
We've finally arrived at lightmapping! I've been postponing it until Unity offered a reasonably stable solution after introducing Enlighten. Version 5.6 is good enough. In this tutorial, we'll focus exclusively on baked static lighting. This is the most basic and also the most limited form of lightmapping. Once we have that down, we can move on to more advanced modes in the future.
Rendering 16, Static Lighting, a Unity Tutorial (Catlikecoding)
