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May 24, 2017

Hex Map 17: Limited Movement

This time, we'll cover a few more topics related to pathfinding. We'll make movement discrete, cutting it up into turns. Then we'll search more efficiently, arriving at a true A* implementation. Finally, we'll optimize the display of the path, as well as how we clean it up.

Hex Map 17, a Unity C# Tutorial (Catlikecoding)