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Hazelnut Latte Progress Report 8/19/25
Howdy and welcome to another report! Got a shorter one for ya. Coding Moved up 13%! I haven't been able to test this yet since Noba's internet is down and he can't push his work. It should come back soon, and I'll test it ASAP. That was a lot of the big stuff, so from here on out, we're tweaking and
Aug 19, 2025 0 1
Hazelnut Latte Progress Report 8/12/25
Welcome to another progress report! Coding Last week was the first week we were able to truly dig into the code for v0.14 and make a real impact. The new location, Hazel/Robbie's apartment, has been connected to the map, as have all of their new scenes and lewd scenes. Hazel's schedule has been expa
Aug 12, 2025 0 1
Hazelnut Latte Progress Report 8/5/25
Welcome to another progress report! When is v0.14 coming out? I get this comment on every progress report, so I want to clarify this at the top of the post: v0.14 does not have a release date. As you can see, it is still actively being worked on. When it is closer to being done and we're just bug te
Aug 5, 2025 0 2
Hazelnut Latte Progress Report 7/29/25
Hello everyone! Welcome to another progress report. Let's get into it. Itch I'm just going to get this out of the way: the Itch thing cast a dark cloud over the team. And not the fun Dark Cloud for PS2. Everyone is understandably frazzled, scared, and confused. If you read all my reports, you know I
Jul 30, 2025 0 5
Hazelnut Latte Progress Report 7/22/25 + New Hires!
Hello everyone! Welcome to another progress report! Writing This week, I began reviewing the script for v0.14 and identifying areas for improvement. I have been writing small talk scenes for Robbie and other characters who felt they needed more, like Hazel, since you can visit him at home. I'm going
Jul 22, 2025 0 9
Hazelnut Latte Progress Report 7/15/25
Hello and welcome back to another progress report! We have made progress on coding v0.14! I am currently adding sprites to the conversations and incorporating music, sound effects, plus adding moans into the lewd scenes. As I work on this, I am also identifying areas for improvement in the script, w
Jul 15, 2025 0 1
Hazelnut Latte Progress Report 7/8/25
Hey everyone! Time for a weekly report! Writing Finished the first draft! There will be a second draft, but I'm pretty comfortable with where it is right now. Need to run back and fix up some grammar, as per usual. Coding Not a lot of movement here! Our lead programmer is still on a much-needed vaca
Jul 8, 2025 0 1
Hazelnut Latte Progress Report 6/24/25
Howdy everyone! Now that we are past the release of v0.13, we can do a big progress report. v0.13 Post Mortem As a team, we learned a LOT from v0.13. It was an incredibly tough build for us to get through, as we had to learn what to leave on the cutting room floor and what we need to restructure for
Jun 24, 2025 0 1
Hazelnut Latte v0.13.2 Changelog + Release Dates
Hello everyone! The moment we've been waiting for: v0.13 is now ready for a wider release! The two Alpha playtests of this update have been very successful, and we believe we have eliminated most, if not all, of the bugs. That being said, if you encounter any problems or perceived problems in your p
Jun 3, 2025 0 2
Hazelnut Latte v0.13.1 Release Date + Changelog
Hello everyone! We've been hard at work the past month taking feedback from the last playtest, refining the build, and now v0.13.1 is ready to be released: May 28, 2025 at 8:00 AM Pacific This will be available to tiers: Customer, Financer, and Latte. You can also purchase the post outright for $25
May 28, 2025 0
Hazelnut Latte Progress Report 5/20/25
Hey everyone! Got a short update for you today. v0.13.1 The next Alpha is not ready yet, but we are progressing well! No new bug reports have been filed, which makes us very happy. We fixed the bug where the save images were too big! Now we need to iron out the Coffee Minigame, and we'll be golden.
May 20, 2025 0 1
v0.13.1 Progress Report 5/13/25
Hey everyone! Welcome back to the weekly progress report! No snazzy graph this time, but we'll have one drawn up for v0.14 when we start work on it. So, what is going on with the next release? The good thing is that no new bugs have been reported! The only bug reports we have been seeing are ones we
May 14, 2025 0
v0.13 Progress Report 4/22/25
Hello everyone! I'll make this short, basically, we got bugs. We're killing bugs. We're trying to fumigate this place. We fix something, something else breaks. It's a lot of testing, creating a list of bugs, fixing them, and then finding new bugs. It's painfully boring. If you want a fun idea of wha
Apr 22, 2025 0 1
v0.13 Progress Report 4/15/25
Greetings everyone! Welcome to another report :D We are SO close to getting this build ready, so let's jump into what is done and what is left. Writing Since last week I have added new text conversations and added new dialogue to some scenes I felt were lacking. All I want to do now is do a another
Apr 15, 2025 0 1
v0.13 Progress Report 4/8/25
Howdy everyone! Another weekly progress report coming at ya! Coding We got some coding done! Piecing together the new locations and scenes to the map have been a fun challenge but we're making good progress. We tested a new build and found some bugs and areas of improvement. But it's coming along! W
Apr 8, 2025 0 1
v0.13 Progress Report 4/2/25
Hello everyone! Apologies for there not being a report yesterday. It was April Fool's Day and I personally hate when stuff gets announced on a day built around lying about stuff happening. I also wanted to give the poll it's day to shine. Not to mention it was a milestone weekend for me. 3/31 was my
Apr 2, 2025 0 1
v0.13 Progress Report 3/25/25
Hello! We have two more special moments completed, along with another lewd scene. The one remaining lewd scene and the two remaining special moments are sketched. Our programmers have been researching and developing the Unity switch, so we paused coding this last week. By next week, a significant po
Mar 25, 2025 0 1
v0.13 Progress Report 3/4/25
Weekly Report Time! Coding It hasn't moved in the past week. When piecing everything together with the map, some snags occurred, and we're trying to add a new time of day. So we're just chipping away at that. Our part-time programmer is finishing up some assignments for school and will then hop back
Mar 4, 2025 0 1
v0.13 Progress Report 2/11/25
Good morning! Time for another update :D Coding Our new programmer is still reviewing everything and trying to calibrate themselves. It's a lot of game to play, but they have already made a ton of amazing suggestions and ways to make the game run smoother. Once they get acclimated, they can begin wo
Feb 11, 2025 0 1
v0.13 Progress Report 2/4/25
Good morning! Apologies for the delayed report. I've been trying to stop drinking espresso and moving to mushroom coffee for my gut health (which is terrible), and I think I'm having withdrawal headaches! :D So, I forgot to make an update last night! Coding We onboarded our new programmer yesterday!
Feb 4, 2025 0 1
v0.13 Progress Report 1/28/25
Happy Tuesday, everyone! It's time for another weekly report. We are getting closer and closer to finishing the phone. We are touching up the last piece until it is good (for now.) We want to do more with it later, but it is hitting the point where it is usable for the build. We remastered Kayra's s
Jan 28, 2025 0 1
v0.13 Progress Report 1/21/25
Hey everyone, welcome to a big progress report! I know many people are excited about the new update, which makes me extremely happy. v0.12.4 came out around 2 months ago, and we're hitting the point where people start itching for a new update. So I decided to make a graphic! I'll keep this up to dat
Jan 21, 2025 0 1
New Year Status Report
Hello, everyone. It's been a while since I've posted. I've been grieving and trying to recover mentally. I don't think I'm 100%, but I am enough to start working full-time again. So, what are we working on? Our publisher wants us to have a demo ready for Steam Next Fest at the end of February. We ne
Jan 8, 2025 0 1
12/16/24 Status Report
Hey everyone! I apologize for the lack of status reports. I've been trying to make up for it by showcasing the art we have done for v0.13. Writing I have been doing a fair amount of writing! I've been writing all the lewd scenes needed for v0.13, which was 13 lewd scenes! These scenes are the hardes
Dec 17, 2024 0
9/29/24 Progress Report
Howdy everyone! I did some writing! A little over 2k words, so the new total word count is 113,664! Episode 6 is huge, but the extra word count goes into repeatable scenes and small conversations that can be accessed in other episodes. On the art side, Kokman drew many things the other day—a new bac
Sep 29, 2024 0
9/26/24 Progress Report
Heya gang! Another progress report on Hazelnut Latte! I wrote a good amount today—4k+ words, bringing the new total word count to 111,621! Kokman is working hard on drawing new scenes, and our animator is working on two animations. Noba has been working on tracking the player's success in running th
Sep 26, 2024 0
6/18/24 Progress Report
Howdy everyone! Had another good day of work today and did some writing! 6/18/24 * [Episode 6] 12,470 words. (+1,121) * [Repeatable Hazel] 244 words. * [Repeatable Vera] 83 words. * [total] 93,969 (+1,448) So, I had to change some things in the game structurally. As you may or may not know, Episode
Jun 18, 2024 0 3
6/17/24 - Progress Report!
Howdy everyone! It's been a minute since I've given a proper report, but I've been in the trenches of fixing Hazel. As you have probably seen, we've finalized Hazel's new look, and I think we nailed it! But I won't dwell on that anymore. I did some writing! Hazelnut Latte: * [Episode 5] 17,306 words
Jun 17, 2024 0

