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June 15, 2022

Smooth Moveset 1.2 UPDATE

Smooth Moveset 1.2 Update Notes

- Fixed unarmed condition

- Fixed non-combat bow unequip

- Added javelin moveset
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Finally, the long work is finished.

It's a lot late because I made several mods in the middle, but I'm still satisfied.

Now, I will test it for a short period of time and upload it to the Nexus if there are no problems.


//////////////////[Mod Description]//////////////////////////////////////

Non-Combat Situation (No Enemies)

  Taking out a weapon even if there are no enemies is the concept of preparing for combat

 - When drawing a weapon, Take a combat idle and immediately switch to a non-combat idle.

 - Use the same movement animation as non-combat idle

 - If idle is renewed due to movement after equipping, it works only as non-combat idle


To summarize, you can only see combat idle once after equip, and after that, you can only see non-combat idle.


Combat situation (there is an enemy)

 - When equipping, it maintains combat idle for 5 seconds and then switches to non-combat idle.

 - Use the same movement animation as combat idle

 - Even if the idle is renewed due to movement after equipping, it maintains the combat idle for 5 seconds and then converts to non-combat idle

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In the future, based on this smooth moveset, I plan to create an attack animation that matches the idle animation.

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How to install

required mod

Nemesis

Dynamic Animation Replacer

Payload Interpreter


Supported item mod

Animated Armoury 

Skyrim Spear Mechanic SE 




Open Nemesis 

Check Payload Interpreter

Nemesis Run



Download 




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SKYRIM Smooth Moveset (YouTube)

Comments (17)

D
Derek Kostamo · September 28, 2022

What mod do you use to unequip shield to back, and is there a patch for belted quivers for this mod?

S
Smooth · September 28, 2022

Simple Dual Sheath, The option for belted quivers is XPMSE

D
Derek Kostamo · September 28, 2022

Thank you! Do I need to delete the older weapon type keyword from the anchor mod? And replace it with the giantsword keyword?

S
Smooth · September 28, 2022

Existing keywords do not need to be deleted, just add new keywords.

D
Derek Kostamo · September 28, 2022

Also how do you separate 2 hand sword animations and giant sword animations? My 2 hand sword and giant sword animations are the same.

S
Smooth · September 28, 2022

https://smooths.tistory.com/17?category=478492 You can do this by adding the Giant Sword keyword to the items you use. There is a way to add keywords to the items at the bottom of the page.

D
Derek Kostamo · September 28, 2022

How do I get that giant sword movement animation? Mine will hold with just one hand and not two.

N
Nyan Knight · July 8, 2022

Great animations! For your next attack animations update, will it use MCO as framework?

S
Smooth · July 8, 2022

Yes, that's right.

S
Sirgilly1 · June 20, 2022

does this work with or replace the previous combat / non combat mods etc?

S
Smooth · June 21, 2022

Replace. You only need to use one of the two mods.

D
Dcads · June 19, 2022

Is this already included in your For Honor in Skyrim MCO? The _conditions folders are the same

S
Smooth · June 19, 2022

Just arrange this mod to overwrite the For Honor mod.

M
Mirages · June 16, 2022

Nice. But the equip and unequip animation for greatsword and giant sword don't show, i got the standard one. Also where did you get the anchor mod for giant weapons?

S
Smooth · June 17, 2022

It is automatically applied when a weapon set is installed in Anchor Patreon. In the next update, we will add a way to directly specify keywords.

K
Killa · June 15, 2022

Can we get a table for the file structure please?

S
Smooth · June 15, 2022

Added to the text.