Sorcerer Combat Animation / MCO
Sorcerer Combat Animation / MCO
Requirements mods
Available with For Honor in Skyrim.
A non-script animation effect using Payload Interpreter was applied.
In order to double jump, you need to enable double jump in "Better Jumping SE" mod.
Download
Comments (15)
does this work without tk dodge re by any chance? I am using dmco. Great work on these by the way. Definitely leading the top 1% with your animation quality
TK is required. DMCO plans to update at a later date
any posible way to set it up with TUDM?
Is there a way to assign my own spells to the animations ?
Love this, could I get a link to discord?
You can use the Discord link function in Patreon.
Is it DMCO compatible? And also which is better in your opinion? Btw the animation is absolutely incredible, I lived to the point when finding a new animation is what makes me create new character)
Evasion is still only compatible with TK DODGE RE. DMCO creators recommend not making animations for DMCO because there are still elements to be fixed on the distribution page.
Do I need the mco for tk dodge effect to work ?
If you only use the Dodge, you don't need an MCO.
you can make installation guide
After installing all preceding mods, you can activate MCO in Nemesis.
Great stuff as usual, thank you !
Incredible work as usual! I will be including this animations in my modlist. I just wander if it is possible to have something less flashy for Argonians and Khajiit, maybe a DAR folder for the beast races without the VFX (very cool on vampire) and the shadow evasion.
I would also consider animations for khajit or argonians only.
