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Power Shot 0.5.zip 378.6 KB
May 1, 2024

Power Shot WIP 2

While adding a time stop effect to the For Honor parrying function, I also applied it to the power shot.

I'm currently remaking Orochi. A lot of progress has been made and the results will likely be completed within a few days.

Please feel free to leave any feedback on Power Shot.

Changes

  • Fixed animation for bow to point slightly upwardsAdd sound

  • Change and add effects

  • Change how it works

  • Modified the aim point to be able to move during animation.

  • Reduced stamina recovery penalty to 10 seconds.

Changed usage method

After fully pulling the bow, right-click while holding down the forward key.

You must keep pressing the forward key to move the aim point freely.

Requirements

Open Animation Replacer

Behavior Data Injector (SE, AE)

Behavior Data Injector Universal Support (AE)

Dynamic Animation Casting NG Plus (SE, AE)

For dynamic dodge shot users, place the power shot below the dynamic dodge shot.

Pwoer Shot WIP-2 (YouTube)

Comments (2)

M
Michael · June 19, 2026

controller support?

N
None Of Ur Business · May 2, 2024

how i use it with Bow Rapid Combo V3? if its possible