Markets and Inventory
I present to you the first version of the inventory and the various markets that will exist in our game, both for the Visual Novel and Sandbox modes. This is the first step toward creating a more vibrant and engaging universe within Life in Alphaville, where you can gift your girls, acquire items to unlock photos or amazing rewards, and add a more realistic aspect to the game.
There will be five different shops, each offering a specific type of merchandise. You can visit them on the map in Sandbox mode if they’re open. Or, if you’re playing in Visual Novel mode, you can frequent them during your free time if you wish.
Each item has a fixed price, a description, and its effects, with the most expensive ones being the best. There are also rare items that won’t be available in stores but can be obtained by completing the game’s main and side missions.
I also felt the need to increase the number of gifts you can give the girls on a date, allowing you to offer up to two gifts per date. This change is due to the benefits they provide in the medium-to-long term.
In terms of aesthetics, there are still some improvements to be made in the shops and inventory to better highlight the text, which I plan to include in the next update. I also emphasize that being good or bad in the game will have consequences, where rare items—good or bad—can be found depending on your personality.
Stay tuned! In a few days, I'll return with a more immersive and complete combat system, as well as more updates regarding the gallery and upcoming content. I wish you all a great weekend!
