Final Considerations & Additional Content
Well, we’ve reached the final day of the updates coming your way, and of course, we saved the most significant for last. Today, we’ll discuss what’s coming in update 0.7.0 and what to expect from it after these days full of exciting news.
First and foremost, the highlight of this update—considering the image accompanying this post—will be the dates with each girl. These are necessary to get to know them in depth, as well as to discover their specific fetishes based on the version of the game. The idea is to make the game more realistic, meaning you’ll experience all the courting involved—taking the girl out, flirting, kissing—before heading to the bedroom.
There will be several dates available throughout the game with different LIs or even the same one. All of these will be part of the MC’s individual storyline with her, as well as strategic points to change her social circle. For instance, on a date with Emily, you can convince her to become closer friends with Alexis or Ryan—or make them drift apart, depending on your preference. All this will be accessible through the "Talk" tab shown in the image.
Flirt and Kiss need no explanation but will bring more realism to the dates. A late kiss is always the most anticipated, so you'll earn more points if you save it for the end. Similarly, starting to flirt too early won’t be seen favorably; it’s wiser to use it midway through the date.
We also have the Gift option, which allows you to give her an item, clothing, or something else. Each item has a specific effect on the date and can add extra Love, Perv, or Nice points. However, remember you can only gift her once per date!
Lastly, there’s the option to leave the date, which is simply a way for players to opt out of progressing with that character. After all, no one is forced to do anything. This is an exit for those who started a date by mistake or just needed to complete a quest, grab a gallery photo, etc.
Each date will consist of five stages, allowing you to choose five actions among: Talk, Flirt, Kiss, Gift, or Quit. Kiss and Gift are unique events and can only be performed once. For instance, your sequence could be: Talk, Gift, Talk, Flirt, and Kiss. The combinations are up to you. However, after the fifth action, the date will naturally come to an end.
What happens after the date?
If the character’s progress bar is sufficiently advanced, as shown in the upper-left corner of the image—between 80% and 100%—you’ll have the option to go further, having an intimate and special moment with her. Otherwise, she’ll bid you farewell, but don’t worry—you can always ask her out another time if you want.
Now, let’s talk about what’s coming in the update.
We’ve seen that many new features are being added to the game, and we also know that much of what was good in previous updates is still unavailable. There’s a reason for this: we’re standardizing the game and giving it a unique identity.
As you’ve seen in current versions and the upcoming one, it was necessary to redo some scenes, modify programming structures, and align player profiles. All of this has been planned and prepared with care to ensure a satisfying and unique experience for everyone.
For this reason, we had to remake the videos and some photos of the day at the water park, as well as the Truth or Dare event. I also found that having both events occur on the same day, as they did before, was a bit unrealistic, considering that most of the characters didn’t even know each other well. So, I added a one-week interval between the events, allowing players to steer things their way. For example, you can choose whether or not to invite Ryan, bring Emily and Alexis closer together, or make them rivals—providing a variety of options to make the game increasingly unique.
Other events that were overlooked have also been revised, such as the fight in the boys’ bathroom—now you can side with the bullies, ignoring the nerds. The movie outing with the twins is now entirely avoidable, among other changes.
Final Considerations:
Given so many changes, I’m still not comfortable estimating a release date for the update. I’ll let you know when all that’s left is to translate and upload the game to the cloud. I say this because, with so many new features, bugs can slip through, and since I work on the game alone, the risk of missing something is higher. I’ll do my best to release this in January because I can’t wait to share everything with you.
Another thing worth mentioning is how much effort I’ve put into reducing the game’s size. However, the next update will be large, with many videos, edited photos, more programming files, etc. So, those playing on mobile devices might experience performance issues.
I hope you’ve enjoyed the updates so far! See you soon!
