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July 1, 2026

Updates

As I mentioned previously, getting time to work on anything has been hard, but I am still trying to fit in what I can to lead to a new summer build.

The material system has gone through a few more revisions. I know this is probably the thing I mess with the most, but a lot of that is because deep down I am more a designer then a developer, and so I always feel like refining the looks until it's perfect for me. I admit "Perfect" for me can change on a whim though, so I am trying to reel it in, but my goal was always to hit an aesthetic closer to my favorite stylized games, like the one that won't be mentioned, while also maintaining a look I feel is more my own.

The big change is adding a new underlay. Since the materials I use don't always match up well with each other in style, I have a new base layer that brings in a more stylized feel, inspired a lot by games like Marvel Rivals.

Also not sure if I mentioned this before, so I will mention it again, but I moved to a new style of jiggle system. The built in system was good, but it struggled a lot with speed dampening. It would look great slow but then like a rubber band when sped up. The new one does a better job feeling natural.

Anyways I have to sleep now because I have to work another long day tomorrow, but I owed you guys some updates.

Hope all my fellow US residents are excited about the 4th coming up. I get a day off! Woo!