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Patreon Tribulations
I'm honestly pretty shit when it comes to posting about more serious matters, but I suppose there's no point dancing around the elephant in the room - I'm sure most of you are aware of Patreon's clusterfuck idea over applying service fees on the patron end, as well the immense backlash they're facin
Dec 10, 2017 0
Another month! Thanks for all the support so far!
When I started this Patreon a few months ago I never imagined getting as much support as I have, and it only seems to be growing more every month. Thanks ton to everyone - those who've supported me all the way through, those just coming in, and those who pop in as circumstances permit. I hope to get
Oct 1, 2017 0
(Misc) Rule63'ing My Childhood.
I figure I could probably use this Patreon to show other my spritework too, if it's alright with you guys (since that was one of my intentions from the beginning, after all). So on that note, here's a few sprites I did recently inbetween work on MGQ3D and HDoom. First couple sprites are girlified ve
Jul 27, 2017 0 1
(MGQ3D) Luka + Ghostgirl
Got first frame finished of the ghost girl today, along with a possible first-frame for Luka (in case I decide to have mirrors in the maps. Might make a back sprite for third-person too)
Jun 16, 2017 0 1
Page Update (Reward Tier #1 + First Goals!)
Alright, I finally got around to adding my first reward tier, along with a first and second goal! The reward tier is for all patrons, so make sure to edit your pledge to include the reward if you've already pledged to me! I'm still a little nervous since this is my first time working with a reward t
May 10, 2017 0
(MGQ3D) Chrome - First Frame WIP
Just started working on her today. Still rough around the edges, but a decent start.
Apr 28, 2017 0 1
(MGQ3D) More Mansion Progress
Not a huge update since I'm still taking a bit of a rest after the push to the first demo out, but I'm still working away on getting some assets and mapping done for the Mansion level ahead of time before I start working on the next set of monsters. Making some decent progress too with a good bit of
Apr 20, 2017 0 1
(HDoom) Spider Mastermind - Frame 1 Update
A much needed update to the Spider Mastermind girl’s upper body now that I got the chassis/legs for the front frames animated. I just need to animate her upper body moving along with the actual chassis and I’ll have the front angled frames for her pretty much done I’ve also already got a little bit
Apr 17, 2017 0 1
(MGQ3D) Chrome's Mansion - Early WIP
Still working - been putting together assets and some preliminary mapping for the next demo stage, among other things. Pretty much everything in this shot is subject to change, but I got some rough work done on the exterior at least.
Apr 15, 2017 0 1
MGQ3D - Demo v.01
It’s finally here after a month of work! Pretty much everything is subject to change since it’s a super early build, but as of now we have 5 monsters, a demo map (plus a couple test maps for display), and a functioning battle system. You can get it here: https://mega.nz/#!v4l1XAqC!6kzf-k6NZ9LdmHctEU
Apr 10, 2017 0 1
[WIP] MGQ Harpy Animation
Early WIP of the Harpy's h-animation. This one is a real pain in my ass due to the fact that I have to make it work with the flying animation somehow, but that's what I get for setting my sights on a flying h-animation. Also got a bit of a headcold, so that doesn't help too much either.
Apr 4, 2017 0 1
MGQ3D - Kitsune Animation
https://i.imgur.com/VK80hGC.gif Finished the Kitsune's H-animation for the time-being. This one actually has a small extra feature that will be evident when you actually play the demo.
Mar 31, 2017 0 1
[MGQ3D] Forest Demo map
I'm working on a map that I want to include with the first demo, which will showcase the currently implemented monsters + some early gameplay within the context of an actual game level.
Mar 29, 2017 0 1
MGQ3D 2-Tail Kitsune - Walk Cycle
Got this done today, will work on her attack + putting her ingame tomorrow.
Mar 27, 2017 0 1
[WIP] MGQ3D - 2 Tail Kitsune
This is the next common enemy I'm working on. I'll be starting work on her movement/attack animation tomorrow.
Mar 26, 2017 0 1
MGQ Slime Girl - H Animation 1 v1
This one's finished for the time-being! Should be implemented in-game later tonight.
Mar 23, 2017 0 1
[WIP] Slime Girl Anim
Got a lot of the basics of it down today. Mostly just have to animate/polish up the details tomorrow.
Mar 23, 2017 0 1
0:21 16:9
Harpy Implemented
Video below. Hopefully the attachment works!
Mar 21, 2017 0 1
MGQ3D Harpy (Fly Cycle)
I think it's ready for now. I'll definitely polish it up more down the road (as always) but it should do the job for the time-being. I'll be working on her attack/hit animation next, and then probably start working on Slime Girls h-animation (since she still needs one, i'll work on the Harpy's after
Mar 19, 2017 0 1
[WIP] MGQ3D Illiasville Map Progress
Got some more work done on this map and did a whole bunch of new custom textures. Well get back to animating the Harpy tomorrow.
Mar 18, 2017 0 1
[WIP] MGQ3D Harpy
Got some more work done on the movement cycle, wings are pretty much finished. Just gotta finish out/tweak some of the body animations tomorrow.
Mar 17, 2017 0 1
[WIP] MGQ3D Harpy
First frame is mostly done. Will start work on animating her tomorrow.
Mar 14, 2017 0 1
[WIP] MGQ3D Illiasville
Been working on the map of the starting town + new textures inbetween my work on the monsters and other graphics elements. Still some placeholder textures visible here, but the a majority of the stuff here is new/original textures.
Mar 13, 2017 0 1
Minotauros Animation [V1]
Finished for now! Next I'll likely be deciding on which monster to make next + planning out a Slime Girl h-animation.
Mar 12, 2017 0 1
MGQ3D - Minotauros Scene [WIP]
I guess I should probably post a WIP here so that people can see I'm a person who works on things (and since there's no examples of my work here yet).
Mar 11, 2017 0 1

