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November 2, 2017

Another Month!

Sorry for the slight delay, had a crazy Halloween!

Thanks for all the support yet again, I hope everyone enjoys/has enjoyed Demo 2 so far! I

'll be looking for more monster and level suggestions very soon, along with putting in some more work on the spooky side of things (I got more Mansion monsters + level additions I wanna do, after all!), so keep an ear out!

Comments (12)

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Lapi Ludi · November 6, 2017

You should do a more fleshed out town example and a choice scenario. Doing so would cover some different bases of MGQ that haven't been covered yet in your demos, namely the story and characters, arguably some of MGQs most notable features. Specifically, you should do a town level where there's no enemy NPCs, just town NPCs like blacksmiths, store owners, and guards. Like in the game. And you should do a choice example like one of the first in MGQ Part 1, where you decide to help Alice or not. If I could, I would recommend doing the first town, you could knock out the town and the first choice quite easily. Perhaps even give an example of how you could do story dialog and advancement. Should be easy enough to do as it would mostly only involve making blue and pink transparent figures and such. Perhaps add some dialog options like skip?

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HDoomguy · November 7, 2017

There's already a halfway finished map of Illiasville (the first town) on display in the Demo, which we will be fleshing out more in the future for the exact purpose of playing with town and dialogue mechanics. No need to worry about us missing out on the character element - that's always been part of what makes MGQ special! We'll probably have actual villager sprites (we already have at least 2) like Paradox instead of blue and pink figures, though we may use those as placeholders. As for dialogue skipping, you can already do that just by holding down 'ctrl' like in MGQ.

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Bigby Doge · November 5, 2017

Hey man, I'm thinking about becoming a patreon, cause I love your hdoom stuff, do you still do that?

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HDoomguy · November 5, 2017

Yeah, I was working on Spider Mastermind this morning/afternoon, hoping to post a status update on her soon.

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Kalifooc + Anonymous + r.e.Alex · November 5, 2017

Love~

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i love gyros · November 5, 2017

assassinroid is my personal most wanted, but i also really liked the angel ghoul, laplace, knightroid and lamiaroid.

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HDoomguy · November 5, 2017

I really like the -roids (and Xelvy's stuff in general), so they'll definitely be in somewhere down the road.

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i love gyros · November 5, 2017

great demo. my absolute favorite encounter in monmusu quest was the assassinroid. her victory scene was a shame, but i loved her design, blowjob, and that ass. i'd be so happy if you got her in

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Candyface · November 4, 2017

the demo was amazing! I'd really love to see the loli dragon or lamie from the original put to life

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Steve McRobert · November 4, 2017

there will be more H-scene planned for the monster girl?

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Saryx · November 3, 2017

took a look into the demo too and the ghost girl got a hard punch for sure

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Phasmat · November 2, 2017

One thing I'm curious about is how the hell you plan to pull off the portrait ghost. Really enjoyed the demo by the way, looking forward to more.