Development News 36 - Renders (Willing Temptations v0.3)
Willing Temptations v0.3 Scripts 100% > Renders 5% > Playtest 0% > Release
Alright, once again, before we get to WT, Lasting Connections v0.2 is now available to all. If you haven't played the game yet. Do so, link above.
Now I have some good news about the next major version of Willing Temptations. The Scripts/Story is done and written, so here comes the hard part of this, rendering the scenes. And there are a lot to render.
Anyway, here is the visualizer on v0.3 Scripts that I have now.
So, the original plan is to turn all those that are blue into green while ignoring red, and stops at purple. But there is a problem.
Right now I'm working on the top part, the Classic Date. And from the looks of things, it's all very doable. I'm confident I can do it.
As for the second one, the New Date. I found out pretty quickly that I will not be able to do this one because I lack some goodies for me to work with. I'm still saving up your funding support for that used thinkpad laptop, but I might just spend it to get the asset needed and postpone that plan. I'm still weighing my options, so I'm gonna work on the other two dates and see if I can do this one after.
The third one, Crazy Date. It has stuff I'm worried about, but I think it's possible.
Lots of stuff for me to do. These renders take a while too cause I'm doing 4K, which is kinda stupid if you think about it, but I think it's just nicer to have the best version first and scale it down rather than to do small and redo it all later.
While rendering, I hope to be able to work on LC's scripts as well. I want to have small but frequent updates with that one.
That's about it, thank you for tuning in to the 36th development news. I hope you all stay safe, and have a great day, everyone.
