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The Mithril Hourglass

@TheMithrilHourglass
0 bookmarksindexed Sep 9, 2026updatedlast updated Nov 7, 2026importedlast imported Nov 7, 2026
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Redemption Harem v0.2 Release
Nov 7, 2026 0
Redemption Harem v0.2 Test
Oct 31, 2026 0
Redemption Harem Mechanical Updates
Also known as the "v0.X.Y" updates, as opposed to the "v0.X" updates that include significant new content. The way this was handled for Maids & Masters was largely that "v0.X" updates meant the main story was progressing, and "v0.X.Y" updates meant no main story, but might still have some side quest
Oct 23, 2026 0
Redemption Harem - "Attacks" and Euphoria
If you didn't read this week's dev blog post, training is finally fully reworked, implemented, and tested, so now I'm clear to finally start working on new content. That content ended up being related to the rendering I've been doing, which was previewed in last week's post. Which is technically bot
Oct 16, 2026 0
Redemption Harem v0.2 New Scene Preview
Oct 9, 2026 0
Redemption Harem v0.2 New Character Preview
Sep 18, 2026 0
Redemption Harem - Training
Redemption Harem might be using a "zero XP" system that means your characters don't gain levels, but it's definitely still an RPG, and your characters will definitely still grow as you play the game. More accurately, Eckhard grows as you play the game. Lots of different actions increase his professi
Sep 12, 2026 0
Redemption Harem - Hunting
This almost wasn't ready to post about today, but thanks to some last-minute breakthroughs, I'm happy to say the hunting rework is now (mostly) ready! I say mostly because I still need to implement it across the various animals you can see and update all their loot tables to reference your Hunter le
Sep 4, 2026 0
Redemption Harem - Farming
This is still in development, so some things might change from this post to final implementation, but I think I've got enough set in place to talk about it. If you've played the demo, farming was set up in a "plant <crop> in row <X>" fashion, which - especially early on, when you only have two chara
Aug 28, 2026 0
Redemption Harem v0.1 Release
Aug 22, 2026 0
Redemption Harem v0.1 Test
Aug 14, 2026 0
Redemption Harem - Maps and Exploration
Well, despite my best efforts, v0.1 isn't going to be ready today, even if I put another six hours into trying to get it there. While it's entirely playable, there are still some major mechanics that I haven't been able to get implemented yet. The big ones are still tied to combat - the parry system
Aug 7, 2026 0
Redemption Harem Release Cadence
Jul 31, 2026 0
Redemption Harem - Visual Style
Jul 25, 2026 0
Redemption Harem - Time, Survival, and Experience
Like the crafting system, if you've played the demo for Redemption Harem (and if you haven't, you can still find the demo in the collections or over on itch), you've run into some of the survival mechanics. Mostly managing Condition using the items you can craft, find, and buy. You might also have n
Jul 17, 2026 0
Redemption Harem - Crafting
If you've played the demo for Redemption Harem (and if you haven't, you can find the demo in the collections or over on itch), you probably ran into the very janky crafting system. While it works, it works in the same sense as the war map does in Maids & Masters; I'm using a massive pile of script t
Jul 10, 2026 0
Redemption Harem Public Release
It has been a little over a month, so as per the results of the Patron poll that made the demo for Love/Loss available, it's time for Redemption Harem to become available to the public. Redemption Harem is the second of the two demos released to my Patrons so far, and I'll be working to make the dem
Jan 6, 2023 0 1
Making Demos Public
Nov 5, 2022 0
Redemption Harem (Demo)
Sep 30, 2022 0
Redemption Harem Character Preview
Sep 16, 2022 0
Redemption Harem Map Preview
Sep 3, 2022 0
Redemption Harem VIP Preview
Sep 2, 2022 0