Beta 1.0 - Pathfinding rework!
This update is the largest update since the first release of the mod. However, it doesn't contain a lot of features. Put my soul into rewriting the whole pathfinding and replacing it with Baritone implementation. I hope you will like it!
What's new:
Self-written pathfinding implementation replaced with Automatone (Baritone fork). It works like magic! Try it!
Fixed bugs with unlimited eggs, bows, and other throwables
Replaced farmland with dirt in GUI
Fixed fence gate interchangeability
Some other fixes
In version 1.0.1 fixed MLG behaviour
In 1.0.2 fixed farmer daily tasks and other small bugs in pathfinding; fixed custom oak planks texture
Beta 1.0.3
Fix NPE crashes related to too many pawns and roads building
Fix village messages sent to wrong players in multiplayer
When your only crafting table is lost you will get a new one in your inventory automatically
Farmers will plant wheat first and only after that any other crop
When you edit a blueprint, the blueprint is placed in the center of the blueprint world
Enhanced forester behaviour
Beta 1.0.4
Brought wireless placing/removing of blocks back to prevent pathfinding bugs in some difficult cases
Fixed throwable items once again. Now eggs should not be throwable, same for potions, boats, and others...
Fixed NPE when placing water
Mod is attached to this post.
With the Fabric loader, mod installation is straightforward, but you still need to follow some simple steps. Installation instructions: https://minecraftfortress.org/fabric-installation
How to play the mod: https://minecraftfortress.org/instruction
Versions:
Minecraft 1.18.2
Fabric Loader 0.14.8
Fabric API 0.58.0+1.18.2
