Alpha 1.4 - Instruments, professions, village management and first steps to survival
What's new:
Professions system version 1!
1.18.2 support
You can fall trees easily with a new instrument
You can build roads in a few clicks with another new instrument
Pawn GUI! Pawn GUI contains name, health, food level, and current task
Hunger system prototype
Village management: any house in the village is tracked and will expand the village's border
Village management: pawns will sleep in houses at night
Village management: each pawn has a name
Pawns wander around the village during daytime
Ability to choose between Creative fortress and Survival fortress when world in created
Time control: pause or speed up the time in game
In creative fortress mod all professions are unlocked by default and you have all instruments
In survival fortress mod you have to meet requirements to unlock professions
Day and time displayed in GUI
You can hide fortress HUD completely with F1
Beds in blueprint edit mode won't blow up anymore
You can't remove campfire from the village anymore
Pawns won't go into campfire anymore
Add max height indicator to the blueprints world
Can't drop items in blueprint edit mod anymore
Fix camfire rendering issues
Fix selection rendering issues, when adding tall walls or big areas of blocks
Fix a bug when instead of blueprint part of chunk displayed while rotating blueprint
Fix blueprint renderer colors and ligting
Fix miner ability to dig holes
Fix profession counter on colonist death
Mod is attached to this post.
With the Fabric loader, mod installation is straightforward, but you still need to follow some simple steps. Installation instructions: https://minecraftfortress.org/fabric-installation
How to play the mod: https://minecraftfortress.org/instruction
Versions:
Minecraft 1.17.1
Fabric Loader 0.13.3
Fabric API 0.46.1+1.17Minecraft 1.18.2
Fabric Loader 0.13.3
Fabric API 0.51.0+1.18.2
