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Polygon Hive

@polygonhive
0 bookmarksindexed Sep 10, 2026updatedlast updated Oct 12, 2026importedlast imported Oct 22, 2026
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3:59
Try GASPALS 1.2 for free: the packaged demo is out
Want to see what GASPALS can do before you build with it? The 1.2 demo is a packaged build of the project. Download it, unzip it and play. You get both pawns, every character and every system from the 1.2 update, exactly as they run in the template. What you can try Ragdoll and takedowns: the physic
Oct 12, 2026 0 111
3:26
GASPALS 1.2 is out: Production Ready 🤞, Cover system, a new First-Person system and fixes across the board | Unreal Engine 5.8
GASPALS 1.2 is the biggest update since the first release. The Game Animation Sample with ALS-style layering is now a set of modular systems that work the same way on both pawns, the Mover pawn and the Character Movement (CMC) pawn. This update brings Epic's new ragdoll and takedown features from th
Oct 12, 2026 0 112
2:36
Lyra x GASPALS 1.1 x Mover | Unreal Engine 5.8
Hello everyone! GASPALS 1.1 has been integrated into the Lyra project. This update is mostly about laying the groundwork for more complex gameplay going forward, with the core systems now properly in place in C++. Here's what's new: GASPALS Updates: GASPALS 1.1 is now fully integrated with all camer
Jul 26, 2026 0 111
2:36
Free Demo | Lyra x GASPALS 1.1 x Mover | Unreal Engine 5.8
Hello everyone! New update for the Lyra project is out and the packaged demo is right below. GASPALS 1.1 is now fully in, which means all camera perspectives are working together; Third Person, First Person, Top Down, Side Scroller, and the weapon targeting plays nice with all of them. The reticle f
Jul 26, 2026 0 111
3:10
Free Demo | GASPALS 1.1 | Unreal Engine 5.8 | Introducing Soft Cover
Hello everyone! GASPALS 1.1 is out and it's now on Unreal Engine 5.8. So as usual, I packaged a demo for you guys to try. The main new thing is the introduction of the Soft Cover System. When near cover, the character always stays facing it, and moves along walls smoothly as you input. You can switc
Jul 1, 2026 0 111
3:10
GASPALS 1.1 | Unreal Engine 5.8 | Introducing Soft Cover
Hello everyone! Back again with GASPALS 1.1. With the 1.0 foundations now solid, this update is the first step into the more exotic gameplay territory I teased last time. It also brings the project up to Unreal Engine 5.8. Here's a non-exhaustive list of what's new: Soft Cover System (AC_CoverSystem
Jun 30, 2026 0 111
3:24
GASPALS 1.0 Free Demo | Unreal Engine 5.7
Hello everyone! With the 1.0 of GASPALS finally here. I've packaged a demo to test all the features and take a look at the project before committing. This project has been ongoing for over 3 years now. And I've been learning so many different things in order to implement the features I had in mind t
Jun 1, 2026 0 111
3:24
GASPALS has reached 1.0 ! Finally 🎉 | Unreal Engine 5.7
Hello everyone! It's with great pleasure that I present to you what I consider the be the 1.0 of GASPALS. This project has been ongoing for over 3 years now. And I've been learning so many different things in order to implement the features I had in mind the right way. With this update, the project
Jun 1, 2026 0 111
Lyra x GASPALS x Mover - Refactored | Unreal Engine 5.7
Hello everyone! I’ve completed the refactoring of the Lyra Mover 2.0 implementation using the new GASPALS Mover project with all its features; Gameplay Cameras, First Person, Active Ragdoll, Slide... This refactored project is a cleaned up and re-organized version of Lyra which is meant to be used a
Mar 30, 2026 0 11
Lyra x GASPALS x Mover - Vanilla
Hello everyone! I’ve completed the new Lyra Mover 2.0 implementation using the new GASPALS Mover project with all its features; Gameplay Cameras, First Person, Active Ragdoll, Slide... This custom Lyra is kept as close as possible to vanilla Lyra, making it easy to extract the implementation and int
Mar 15, 2026 0 11
GASPALS Procedural Control Rigs for Aim Offsets and Look At
This update brings multiple Control Rigs that can be used to procedurally alter animations at runtime. CR_Humanoid_LookAt is a complex Procedural Control Rig that turns the character smoothly towards a Goal in World Space. This will be used in the future for the interaction system as well as for NPC
Mar 1, 2026 0 11
PDF
GASPALS Mover 5.7 - Documentation - High Level Concepts
This documentation aims to provide a clear, high-level overview of the systems and architecture that make up GASPALS. Each system is designed to be modular and self-contained, making it straightforward to adopt, extend, or replace individual components as a project's needs evolve. This document will
Feb 22, 2026 0 11
GASPALS Mover First Person Rendering & Advanced Control Rigs
New First Person Rendering System Implementation This update introduces a new implementation for the First Person system utilizing Unreal Engine 5.7's First Person Rendering system. This system is optional—the original simple First Person system remains fully functional and can be used by disabling
Feb 15, 2026 0 11
Lyra with GASPALS Locomotion & Layering | UE 5.7
Hello everyone! I’ve finally completed a custom Lyra implementation integrating GASPALS locomotion with a fully layered animation setup. This custom Lyra is kept as close as possible to vanilla Lyra, making it easy to extract the implementation and integrate it into your own Lyra-based projects. Imp
Jan 30, 2026 0 11
GASPALS Mover Locomotion & Layering | UE 5.7
Hello everyone! Finally the new GASPALS 5.7 fully Reworked and Modular is here. There have been many updates in GASP 5.7 and this update to GASPALS also does everything in a more modular and clean way. In the upcoming days there will be a lot more content around this release; Documentation, videos,
Jan 14, 2026 0 11
Welcome to Polygon Hive 🐝🎮
This Patreon is where I’ll be sharing my Unreal Engine game dev framework projects, built to help speed up development and experimentation. Supporters will get access to the framework, behind-the-scenes updates, and extra perks as the channel and projects grow. Thanks for being here and helping me b
Jan 4, 2026 0