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May 31, 2020

Gargolye Feet Conforming Figure (adjusted)

I took my learnings from the dragon feet figure and applied them to the Daz Pobobawa feet, and now I have a second monster feet figure to use with V4. The last image shows what they looked like in their default state, for comparison.

Here's what I had to do:

  • moved the joint centers to match the V4 ones

  • adjusted the default position of the feet to compensate for the new joint centers

  • added a morph target to match the tops of the ankles to V4's 

  • made the materials not look like crap (seriously, they had zero texture before)

  • added a transparency map to make the tops of the ankles blend into V4 (no easy feat, since the textures had no templates or obvious layout, so I had to paint and render repeatedly to "find" where the tops of the ankles were)

Now I gotta figure out which ones of these is going to work better for bursting out of a high heel shoe... and also how to burst a high heel shoe in 3D.

Comments (6)

K
Kurada · June 2, 2020

Have you considered having the foot grow up out of the shoe, instead of bursting it?

O
Ovidius · June 2, 2020

I did consider that, though I opted for the harder route because I thought it was more realistic. I'll post the results tomorrow.

B
Bruce W. Liu · May 31, 2020

The effort paid off.

O
Ovidius · June 1, 2020

thanks!

G
Genyun · May 31, 2020

I'd like to know where you got these feet from. For science.

O
Ovidius · June 1, 2020

https://www.daz3d.com/popobawa-for-genesis PM me if you get it and want my version fitted for V4.