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Final Stretch Update
The 11F update is currently in the final cleanup stage. Most of the main content is already in place, but the remaining work is taking longer than expected because it involves connecting, checking, and polishing many separate parts of the build. I expect this final pass to need around 1–2 more month
May 11, 2026 0 10
Tower of Trample: March 2026 Progress Report
This was an implementation-heavy month — coding battle scenes, writing leftover screenplay, and wiring up events. Less visual output to preview, but a lot of under-the-hood progress toward a playable build. Phase 3 Queen Battle Finished the remaining Puppet scenes for the Phase 3 Empress battle. Mos
Apr 3, 2026 0 4
Progress Report
Deleted Dialogues in battle It used to be a lot of small talk/humilation talk in the battle, but I feel like it breaks the flow of the battle and make the battle feels more linear. It annoys me when I've already seen that dialogue a million times and there's no effective way to skip the dialogue in
Feb 28, 2026 0 6
Progress Report
Last month I kept filling the gaps in the battle with some counter moves. When you use a wrong move on certain preemptive attack, you get some unique grab punishes. And there're a million of those gaps to fill and I spend most of the month filling it one by one. I start questioning myself is it real
Jan 25, 2026 0 7
Progress Report
This month I mainly doing the more in depth battle skill design. Drawing some battle animation effect such as gravity effect etc, and chaining some existing CGs into different battle skills.
Dec 23, 2025 0 8
Progress Report
Finish the last 2 of 6 lose scenes. Now I should heading to finish the battle. Thanks for your support.
Nov 21, 2025 0 10
Progress Report
Finished two more post-lose scenes, including a bunch of CGs, sprites and screenplay writing. Working on the next two post-lose scenes. Also finished some animation and sprite work. Thank you for your support!
Oct 20, 2025 0 8
Progress Report
Here’s what I accomplished this month: Drew some battle CGs for each minor character, including attack, defend, and win poses. Finished one more post-lose scene. Wrapped up a few unfinished draft CGs. Thank you for your support!
Sep 21, 2025 0 9
Progress Report
Here’s what I accomplished this month: Refined Drafts: I worked on polishing earlier drafts to complete them. Completed a Defeat Event: I finished a post-defeat H scene that includes text, pixel art, and animations. Updated Character Graphics: I also draw the lower body of several characters, creati
Aug 20, 2025 0 9
Progress Report
Due to personal matters , which limited my development time on this month. Those issues have now been resolved, allowing me to fully concentrate on the development of 11F moving forward. Those're 2 short losing sequence I've been working on.
Jul 19, 2025 0 2
0:47
Progress Report
Focused on the Empress' battle this month. Drafted over 10 skills for the empress. (Some CGs are placeholders.) Facing a lot of IRL distractions that slower my work pace. Expecting to need until August to settle. Will provide regular updates on progress. Here's some of the snipplet of the skills. (I
Jun 16, 2025 0 45
Progress Report
CGs for Imperial Guards: Finished creating several CGs for each Imperial Guard. Ongoing Plan: Trying to go back to the queen. Make a complete draft version of her fight.
May 15, 2025 0 7
Progress Report
Thank you so much for your continued support. Recent Work: Addition of New CGs: Added several new CGs to enhance the visual experience of the game. Support Characters Color Sketches and Animations: Completed color sketches for the supportive characters and animated their idle poses, giving them more
Apr 15, 2025 0 8
Progress Report + Loyal Demise Gallery
Thank you so much for your continued support. Recent Work: Completed Additional Color Test Draft CGs: Added several new CGs to finalize the color palette of the floor. Detailed Scriptwriting for Ero Scenes: Developed more intricate scripts for the ero scenes. Supportive Characters Development: Initi
Mar 14, 2025 0 7
Progress Report + Loyal Demise 1.10 EN
Thank you so much for your continued support. Recent Work: Completed Loyal Demise (Side Game): Download Color Testing for CGs: Conducted red-tone color passes on existing sketches. Evaluating consistency with the game’s red tone; adjustments ongoing. Map Development: Created a few new maps. Added li
Feb 13, 2025 0 16
Progress Report + Loyal Demise 1.6 EN
Will Continue working on scenes planned before and refine existing maps. Loyal Demise 1.6 EN
Dec 18, 2024 0 7
Progress Report + Loyal Demise 1.5 EN
Swifted the focus on creating scenes outside of battle. Drew item and NPC sprites for map integration, mproving visual appeal and interactivity. Continued adding new maps in alignment with the planned scenes. Will Continue working on scenes and refine existing maps. And also Loyal Demise EN Google D
Oct 15, 2024 0 8
Tower of Trample 10F Standalone Release
Gdrive Link 百度網盤 解壓:Wd19*q?bKY0% 格式:7z/zip MEGA Bug Report Discord Channel Can't load savefile. Just select New Game.
Aug 30, 2024 0 1
Progress Report + Loyal Demise 1.4 EN
Here's the work I've done in the past months: 1.10F almost ready. 2.11F draft verison has been worked. Mainly on the battle skills. Some concept art has been attached to this post. 3.Loyal Demise 1.4 English verison. Download Mega Download
Aug 18, 2024 0 4
11F Progress Report + Loyal Demise 1.2 EN
10F EN is still getting worked on. About 11F Draft verison 1) I worked on the map sprites and map layout of 11F. 2) Some icon sprites and character sprite art. 3) A few cg drafts and placeholder events. I will keep trying to build a playable draft verison but that might take a while. Also Loyal Demi
Jul 1, 2024 0 10
Progress Report + Loyal Demise 1.1.5
Here's the work I've done in the past months: 1.Chinese verison of 10F has been done Currently being translated into english. Text count is kinda large so it may take a while. 2.At the meantime I've been working on 11F draft verison. Designing how the floor game loop works, the map layout, the mood,
May 30, 2024 0 10
Progress Report
Very close to a testbuild. The contents are pretty much all there. Just need to glue them together, patching some holes and error.
Feb 29, 2024 0 4
Progress Report
Here's a brief update on the in-battle events. The progress has remained consistent, mirroring that of the previous month. Will take on the remaining few of the events in the upcoming month.
Jan 10, 2024 0 4
Progress Report
As I mentioned on the last report, working on in-battle animation, adding lose handles to different hold, adding cg to morph between cgs etc, minor details polishing. Battle not finished yet, will keep working on it until it feels like it's good enough.
Nov 7, 2023 0 4
Progress Report
've been working on the battle since last month. Hoping to finish it in the next month.
Sep 24, 2023 0 8
Progress Report
Over the past month, most of my time has been spent adding more CG elements to the game and animating them. Additionally, I have implemented several scenes that I had previously written into the game. During the development process, I noticed that the fight scenes were not quite as "H" as I had orig
Jul 31, 2023 0 5
Progress Report
I wanted to provide an update on the progress I've made on the game in the past month. I've completed several tasks, which are listed below: Animated some of the CGs for the H scenes. Colored the CG sketch for the battle. Implemented scenes from the screenplay to ensure the story flows. Drew more sp
Jun 23, 2023 0 7
Progress Report
Dear Patrons, I wanted to take a moment to update you all on the progress of my game. Over the past few months, I've been hard at work creating new content for the game. Specifically, I've been focusing on creating more CGs and animations, as well as adding more maps and scenes to the game. I'm real
May 5, 2023 0 6
Tower of Trample : Swan and Crow Part III Standalone
MEGA 云 Patch Notes
Apr 10, 2023 0 1
Progress Report
Mostly just text-based progress, scene dialogue and character convos, nothing that good and fancy to show so it's a short report. Worked on some smaller maps, variations on the previous map. Worked on some cg. Will finish all the text scripts and start putting those text inside the game.
Mar 1, 2023 0 5
Tower of Trample 9F Standalone 1.0
Google Drive 百度云 (英文) 7z password : 5wA@t$^w0Y5Q Game might look a bit unpolished. Report bugs on Discord please. Maybe in the future, I'll put them together in the main game. Right now it's too much chore to do it. Still working on 10F right now. At the meantime I'll try to make Swan and Crow part3
Jan 17, 2023 0 1
Progress Report
Spend the past few months mapping out the structure, story and the gameplay loop. Sketched few Cgs, sprites, maps concept. Also a sketch battle with placeholder art: https://vimeo.com/776739748. Will continue to work on it in the upcoming few months and keep you all updated.
Nov 30, 2022 0 10
靴落物語中文1.5.0
小更新,新增了一個任務【女帝的制裁】,打倒女皇後自動解鎖。 谷歌 百度云 +D^6Pab~W]Obq57^40fL
Jul 28, 2022 0 5
Tower of Trample 1.18.4
Google Link Mega Link Changelog 百度网盘 JIBA
Jul 16, 2022 0 1
Progress Report
Need a few more days on 7F, I've received the test build, everything is pretty there. But there're minor bugs everywhere. Need to playtest it through before releasing it. Meanwhile I've spent this month on Karen's battle phrase2. Implemented the heat/sweatness system on the battle similiar to Swan.
Jun 30, 2022 0 9
Progress Report
Koda is preparing the 7F playtest. A release is planned for June. As for 9F, I reworked the map layout this month. Added more in-battle cgs to lewd-ify the battle as blood outweight white peepee before. Implemented some scenes Koda have already wrote for 9F. Polished the scripted battle with more de
May 31, 2022 0 16
Warrior Guild 1.1.6
Download GDrive 百度云 JIBA A new challenger appears! To unlock, win 5 consecutive matches then speak to Amanda Be warned that this opponent is intended to be challenging and punishing! Consider saving before this challenge. Minor new mind-control/will-tamer content Minor bugfixes The original intended
Mar 30, 2022 0 1
Progress Report
Spent the last month re-working the battle with Karen. Animating the cgs, working on her battle moves, the different kind of QTEs. Still crude but it starts to feel right, not just lewd scenes powerpoint slide but being one of the hardest fight in the game. Here is a clip of what exactly I'm working
Jan 1, 2022 0 1
Progress Report
In the old design/flow, player can just jump into Karen's dungeon and beat her ass. If the player knows her fighting pattern or the savefile is op. Which is a bit weird. Also, in the old design, the fights are similar to Iris'. Biggest problem of the fights on Iris floor is that they feel more like
Nov 23, 2021 0 7
Progress Report
Progress on 9F (Karen's Dungeon) on September includes battle cgs, some in-battle lewd moves, and its corresponding win poses. The logic of the battle has been put into the engine. Also, some more in depth decoration of the dungeon are drawn, like putting wounded monks on the ground. In the next mon
Sep 21, 2021 0 7
TOT 8樓 中文版本
百度云 提取码: xehw 解压码:黑猫小分队 Google Drive
Sep 3, 2021 0 1
Progress Report
Spent the last month planing the next floor, nineth floor, Karen's dungeon. Drew a rough verison of her maps, blue-anor-londo-gothic-like interior. close her chest in the original design, since I like her sweaty. Drew some CGs of her, planned two of her fights, wrote the rough draft of her dialogue
Aug 19, 2021 0 9
Tower of Trample 8F Standalone 1.0.3.6
Google Drive 百度云 JIBA MEGA 1.0.3.6 Change : - Hopefully /finally/ fixed battle animations hanging/locking the game - Activated animations in Bath battle (Standing Battle battle has none, not a bug) - Fixed rare cases of Iris skipping her hold-pose turn Quoted from Koda "Because it is standalone, you
Jul 20, 2021 0 1
靴落物語(HEELFALL中文版) & 8F Progress Report
百度云 提取码:JIBA 解壓密码:xQ4k22$.[MwT Google Drive (中文版) 解壓密码:rsdbl 漢化者: 燃烧大菠萝(2416930222) Drew a few more filler CGs. Drew a sheet of sprite for the losing scenes. Animated some of the CGs for the battle. Finished the battles logic. The main task of the up coming four weeks will be adding in battle dialog
Jun 17, 2021 0 9
Progress Report
Spent a month finished 50% of the dialogues and adding more CGs for the battles. Right now I think 60% of CG is done. The goal hasn't changed and I still aim to release it on July. I will spend my next month finishing the remaining 40% of the cgs, adding variations of the CGs, finishing dialogues. T
May 19, 2021 0 10
Heelfall patch v1.4
Google Drive Must extract to NEW FOLDER and make NEW GAME New stuff - Memory room - New scenes and sidequests - Big Epilogue after beating the Queen
Apr 29, 2021 0
Progress Report
Since multiple projects have been stucked, I'm currently working on the 8th floor of Tower of Trample. ETA 19 July. The plan is to have a Karen-scale floor. A few fights, a few lewd scenes. In case you didn't join the discord server , this is an egyptian themed mistress. Dozens of her CG has been dr
Apr 19, 2021 0 8
Heelfall v1.0
Download (Google Drive ) 下載英文版 (百度云) JIBA Save often, bug happens. A more polished, more content, more bugfree verison will come later by Koda. You're able to migrate your savefiles across versions. Report bugs and problem to our Discord Channel. Now I should head back and work on TOT again.
Mar 11, 2021 0 1
Progress Report
Video Preview(Google Drive) Video Preview(Mega) 2 Projects have been working on right now. A srpg and level-0. The srpg will be done before April. Heelfall Preview (Xvideos)
Feb 26, 2021 0 1
Tower of Trample 1.17.3 (Claus III)
https://drive.google.com/drive/folders/1NXzvAYt9vk0IzS6NU0CAhX7FA9lMw2sO?usp=sharing https://pan.baidu.com/s/1z-uvby-7uLNGWvYQ4oxkEw 提取码:JIBA Mini-Changelog Discord
Jan 8, 2021 0 1
Showing 1 - 50 of 91

