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Ghost 2: New Role and Shotgun
Mar 12, 2023 0
Ghost 2 Update
Mar 11, 2023 0
Ghost 2 Update: VR Aim Assist, Ammo Pouch & Debugging
Mar 1, 2023 0
Ghost 2 Update: Explosive Knife?
Feb 25, 2023 0
Ghost 2 Update: Server Rooms
Feb 23, 2023 0
Ghost 2 Map Preview
Feb 20, 2023 0
Ghost 2 C4 bomb & combat knife
Feb 16, 2023 0
Ghost 2 Update
All functions has been coded, weapon shops, HUD, C4 bomb, knife, guns, monsters. Just working on the map layout prototype now. Though there's still a lot to be polished, as well as the desktop user interaction system. It should be playable quite soon.
Feb 14, 2023 0 1
Ghost 2 Update and some future plans
Happy new year all my lovely supporters! I apologize for being inactive during the past two months. I've been hesitating about completing the PVE project: 'Dungeon'. Though it sounds very fancy and all the gameplay footage looks very cool. I realize it lacks interaction between players and could be
Dec 31, 2022 0 1
As voted and promised, Here's the new map
Feb 4, 2022 0 3
Clue Reserch Engine and FNP90
Now the end game will have an alternative solution.
Jan 23, 2022 0 2
New Role Assign System
I know I know, C# random generator is quite annoying and there's always the time that a player just can't get the ghost role while a few people keep rolled as ghost role. This has been reported multiple times and as I've promised I will do something about it, here's the solution. Details are in the
Jan 22, 2022 0 1
Different Map Layouts System
Planning to add different layouts of maps with the same theme. To best optimize the performance, game objects such as lockers, weapon workshops, should be public access and dynamically moved to the desired map. I will be working on this feature this week and hopefully, we will have a beta test avail
Jan 17, 2022 0 1
Player Number Tag (Coming in next update)
For easier recognizing and memorizing who is the ghost and who is proven innocent when playing with long-name people.
Jan 6, 2022 0 1
Dual-wield Gun System for Desktop players. (Coming in next update)
To compensate for the harder aiming difficulty of VR players, desktop dual-wielding weapon total damage will be nerfed to 160% instead of 200%. The value might be further adjusted based on test results and feedback.
Jan 6, 2022 0 1
M107 50 Cal is in the Game Now!
It penetrates through ANYTHING, enjoy the fun of random killing people through walls uwu
Jan 1, 2022 0 1
Ghost 1.0 Update Plan
It's almost been a month since our Ghost got released, and really attracted a decent amount of players who love to play our game. I really appreciate all of your supports, especially those who support me through Patreon. Without you, I will never have the courage and motivation to push through this
Dec 25, 2021 0 1
Desktop "Left Hand"
I know it's been a frustrating experience that PC players can only hold up to one item at a time and made them very hard to collect clue files. This is a new feature for desktop players to have "E" button bind as their left hand to grab and hold the clue file while also holding the gun to protect th
Dec 24, 2021 0 1
Lobby Network Structure Overhaul & Hit Box Assist
Working on overhauling the lobby codes to make joining the game not taking that long and also more consistent. Also added this little hit box indicator that only shows when you are doing damage to this player and it will slowly fade away with in 2 sec not taking damage. This is for players to better
Dec 24, 2021 0 1
More Options for Customizing the Game
These are the main requested features from our lovely community. I hope this will help the game feels more fun and enjoyable under correct setups.
Dec 22, 2021 0 1
New Patreon Board (Included in next update)
As we are growing patreons, I figured it's best to make a more elagent board rather than that static one. After all there won't be any of these fantastic game without all your support. For patrons, please pm me your vrchat name if your name is not showing on Supporter in here panel.
Dec 18, 2021 0 1
Multiple Ghost & Clue to Collect
Updated v0.10.0, with multiple ghosts to heat up the game and more clues to collect to reveal them: Player Count: less than 9 9 - 12 16+ Ghosts Count: 1 2 3 Clues Count: 5 5+3 5+3+2 Note that ghost cannot tell who is the other ghost, and can stab another ghost by accident. This is by design and so f
Dec 16, 2021 0 1
36 Hours to 1K Mark
How long since the last time we see a new game have more than 1k players playing?
Dec 13, 2021 0 1
Backstab & Back hit damage implemented (But not updated yet)
As mentioned before, the ghost will be boosted by a special backstab one-hit kill ability, this is working properly now. Backstab will one-hit-kill a player and half the suspicious mark time. Added a 50% extra damage for shooting the backside of the player. This value might be further adjusted in th
Dec 4, 2021 0 1
Ghost Overhaul Plan
Thanks for the playtest, I've gathered much valuable feedback and experience for making this game more fun and enjoyable. Currently, we have the following main issues: Ghost kill not enjoyable: Kill attempts feel more like starting combat rather than a silent kill, the combat time to kill is decent
Dec 3, 2021 0
NL Ghost Beta Released (Day 32)
Well after all of the struggling, here's the game lol. There's still some random bugs and a lot more game content to be added. But this version already has the frame that is playable. I will keep working on this and see how it goes.
Dec 3, 2021 0 1
Doors, Cabinets and Pickups (Day 23)
Very decent map. Could've get a better gun model but probably better to wait until the world is actually popular. Who knows if this is just going to be a dead world lol. Note this is recorded under test mode and is not the final game product.
Nov 24, 2021 0 1
Full Gameplay Route Tested Working (Day 19)
At this point, the game is technically playable already, players can join the game, assigned a role, gain currency by time, craft weapons and shoot at each other to kill. Just spent the whole day eliminating all the weird bugs that will block the gameplay. Now moving on to add other content, the mor
Nov 19, 2021 0 2
Weapon Craft System (Day 15)
Took me a while to implement the new patron model skin and the activity system, (still a bit buggy). But here's the workshop system. The idea is there will be random weapon stations like this spread through the map, players will be collecting money, buy the weapons, and shoot at each other. Of cause
Nov 15, 2021 0 1
Shotgun & Weapon System (Day 9)
The gif speaks louder than my words lol. Notice the spread of weapons might be further tweaked later in the beta test. And the player's shield particle is just a temporary placeholder, I will make better shield particles in the future. (And same as the health bar.) Also considering just completely r
Nov 10, 2021 0 2
Reload System Improvement & Main Game Design Concept (Day 8)
It's been quite a long week... I was not 100% exactly sure what kind of game mechanics and flow to make this game fun. But then after talking to many VRChat friends I collected some very decent game design ideas and put them together into an executable plan, special thanks to Domorinoro, BlackAfterm
Nov 9, 2021 0 2
Fixed Teleport Bug and Moving on (Day5)
It took quite a long while to fix the teleportation bug tbh. I think it's just the teleportation somehow will be blocked by any plane collider, weird. But anyway I'm glad it's finally working. I went online and chat with ChessWizard and bounced some ideas about which direction this game will go, I t
Nov 5, 2021 0 1
Stuck by a weird bug (Day 4)
The teleport function simply not working for some weird reason. I've even checked multiple example projects and tutorials that involved with teleportation function, and I'm doing the exact same function call. These two teleportation functions will teleport only the player camera to the destination b
Nov 4, 2021 0 1
Lobby System & Damage Sync (Day3)
Today's work is mostly system code construction, nothing visual to show about. We are on a very good track. It will be ready for the first time multi-player online test by late tomorrow. We will see how it goes. I've still been thinking very hard about how to maintain the fun of the shooting and bat
Nov 3, 2021 0 1
Basic Character System (Day 2)
Progress Update Day 2: Added player character data object. Added a basic damage display (this can be further tweaked in the future to make hit feel more satisfying) Added a basic health bar system to represent players' health. Fixed desktop player hit is a bit off from the reticle center bug. The go
Nov 2, 2021 0 1
Basic Weapon System (Day 1)
Progress Update Day 1: Finalized the basic design concept for the new incoming VRChat game world. Made a basic gun system that supports both semi-auto and full-auto fire mode and reload while pointing downwards. Made a basic floating HUD displaying the weapon's ammo stats. Made a basic casing ejecti
Nov 1, 2021 0 1

