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[VR Poker] Publish Thoughts
I'm excited that people love this game world. It's been out for a week, and I received a lot of good reviews for it. For the past week, I've been focusing on polishing the stability of the table, making sure it functions reliably without critical bugs. Next week, I'm going to work on more QoL featur
Nov 14, 2025 0 14
[Monster Arena] Spooky Jam!
It’s Halloween season again, and I’m joining VRChat Spooky Jam 2025 with a new game: Monster Arena — a PVE zombie shooter packed with random, wild modifiers every round. I’m really happy with how the new hit effects turned out. Although the project is fairly small in scope due to time constraints, I
Oct 15, 2025 0 7
[Chess] New Table Design
Simplified redundant buttons, provide a smooth and simple quality gameplay experience.
Sep 22, 2024 0 1
Chess World v5.0
It's been a long time since we switched chess world environment. Great thanks to Mei for designing and putting together this new world in the past two months. Next, we will re-design the chess table and make it easier to interact and fit well in this new fantastic world too.
Sep 8, 2024 0 7
[Chess]: New Mode: Crazyhouse
A fancy new game mode that allows players to deploy captured pieces back to the board as their own force. Crash your opponent with a surprise airdrop attack.
May 2, 2024 0 1
[Project Gun]: Sniper Scope Upgrade
Just hosted our first PVP gunfight test and it was chaotic. The gun feels nice in the gun range but not as good when in combat. Part of the reason is our playtest map was also too small for our gun system, most of the combat happened within 10 meters. I will host another gunfight test soon with a be
Apr 11, 2024 0 1
0:59
[Project Gun] Day 6: Sniper Rifle
Sniper rifles have always been a pain to use in VR due to the constant jitter of VR tracking, but with some smooth mechanics during the aim, maybe we can make a difference.
Apr 1, 2024 0 11
1:20
[Project Gun] Day 5 Update
New game prototype.
Apr 1, 2024 0 11
[Killer Night] Final Release Coming Soon
Been working on adding content to Killer Night. We have road indicators that prevent being lost under the basement, map changes and balance updates to make the victim run not as frustrating as it used to be, adding special tools and unique lock-picking mechanics for victims, and bonus stats for kill
Mar 17, 2024 0 6
0:11
[Killer Night] Bomb A Way Out
I will set more restrictions to make sure bomb parts are properly scattered across the map and maybe even add a timer on how frequently the parts are to be spawned to ensure this escape route won't always be the easiest and fastest option. But if victims are dedicated to finding all the bomb parts,
Mar 17, 2024 0 11
[Killer Night] Update Plan
Feb 15, 2024 0
[Killer Night]: Polishing Week
Adding more requested features and polishing the machanics. Considering making a dynamic map so it can fit better for both small/large lobbies.
Feb 1, 2024 0 2
[Killer Night] Game Released for Open Beta.
Probably have bugs and stuff to balance, we will see.
Jan 28, 2024 0 1
[Killer Night] Playtest update
We hosted another playtest event with MistyTheCanine, DevollyChan and BennyBooBoo today. Despite some flaws and balance feeling a bit raw, the game feels thrilling to play for both killer and victim sides. Looking forward to polishing it more and releasing it within the next few weeks. For tier 3 or
Nov 3, 2023 0 1
[KillerNight] Working in Progress
Map enviornment, weapons and killer aura.
Oct 19, 2023 0 3
[Infected:RE] Halloween Update
New equipment system for human players. Obtaining equipment by opening loot crate, and upgrade them at the craft station. This should make the game much less RNG depended and providing a more consistent gameplay experience. I know this made the class not as unique as they used to be, I will work on
Oct 14, 2023 0 3
[Chess] Halloween Update
It's the Spooky month!
Oct 14, 2023 0 2
[Infected:RE] Update Progress
Still working on it. Need some playtest later today to make sure the balance isn't too messed up. Players get data keys from kills and unlock boxes for perks. Due to the very short development time, there may not be many unique class perks, I will keep adding more perks and classes in the future.
Aug 25, 2023 0 7
1:47
[Infected:RE] Update Plan
Well, my first-ever video. It's very rough but we can do more of this instead of plain text if people like it. I will also get better at explaining update plans the more we record. Special thanks to Foxxyboivr for helping me edit the video, Devolly, Misty, and BennyBooBoo for helping with the record
Aug 21, 2023 0 11
[Infected:RE] Structure Changes.
Some building structure changes. Added one more weapon shop at the isolated house. I understand nobody cares about the attic of the little house, so let's rebuild it to make it more worthy of a defence point. Also added another stair that connects the dining hall with the second floor. The dining ha
Aug 21, 2023 0 3
[Infected:RE] Class System + Class & Level Indicator
Wanna be a tanky mutant but keep getting useless speed perks? Wanna be a sneaky hunter with wall hacks but never find the hunter instinct perk? Now you can pick the direction of your infection! And on top of that, there are also class & level indicators for infected, now you can tell who you are fig
Aug 18, 2023 0 3
[Infected:RE] Update Plan
I'm still working on putting this major update together, including the new weapon skins, new simplified HUD design, some balance changes of buffing SMGs, anti-space-drag hack, awoken fight poison circle system and new infected item: Smoke Grenade. This major update will be released before the end of
Aug 17, 2023 0 1
[Infected:RE] New Skin and HUD in progress.
New skin will be available for tier 3 or above.
Aug 16, 2023 0 3
[Infected] New Weapon: M4
Aug 11, 2023 0 1
0:17
[Infected: Reborn] Some Latency Magic
New update with some magic I did to negate the latency feeling when killing infected. The game is tested and recorded under 180 ping, looks good to me.
Aug 11, 2023 0 11
Infected:Reborn New Introduction
I noticed many new players struggle with how to play, it's a frustrating feeling joining a game but don't know what they are doing. So I come up with better instructions for them to figure it out easier. Thanks to IcarusSoftPaw for helping with taking photos and testing the new knockback effect. Tho
Aug 8, 2023 0 4
Infected:Reborn Update Plan
Glad the new game mode has become popular and enjoyable. I heard some complaints about game glitches, performance and lacking simple and effective tutorial issues. I will be working on them in the next coming week. Here are some features in my hand that will be included in the next update: New Damag
Aug 6, 2023 0 2
[Infested: RE] Play Test Report
Special thanks to icarussoftpaw, kai_bloodwolf, wolfsire and their friends for helping with the close playtest. The map feels much more optimized. It also has a decently large space for human players to gun down infested, while the structure is also complex enough for infested players having differe
Jul 31, 2023 0 1
Infested: Some update on the new map main building
It took a while to design a layout that is logical on common sense and serves our gameplay lol, but here's our first iteration. I might adjust it later based on the gameplay feedback. Also, I know there's still some inconsistency happening in the current version of the game, I will make a new damage
Jul 15, 2023 0 1
Infested Update Plan
I just spent a long and intense afternoon playing Infested. I'm really enjoying the game mode experience right now. The shooting and combat mechanics are exceptional, and I love creating different builds and experimenting with perks. Overall, it's been a great experience so far. I am not a fan of th
Jul 10, 2023 0
Infested Update: New Weapon AA12, Self-Exploding perk, Survivor Gun Damage Buff.
As the title listed, just some new features for the infested. I think eventually I'd make a new map layout for this game soon. So people would forget about the unhappy experience with the very old unoptimized mechanic and give it another try.
Jul 10, 2023 0 3
Infested: Balance Slider Update
Added these for players to adjust balance for the lobby based on their experience.
Jul 7, 2023 0 1
Infested Update
As the title, details are in the discord update log. I think this game deserves some love and could be a fun game to play, so I made a lot of changes to the game mode and its flow. Wish I did this earlier back when people would still care though lol. There will be some more updates depending on the
Jul 7, 2023 0 2
Ghost 2: New Role and Shotgun
Mar 12, 2023 0
Ghost 2 Update
Mar 11, 2023 0
Ghost 2 Update: VR Aim Assist, Ammo Pouch & Debugging
Mar 1, 2023 0
Ghost 2 Update: Explosive Knife?
Feb 25, 2023 0
Ghost 2 Update: Server Rooms
Feb 23, 2023 0
Ghost 2 Map Preview
Feb 20, 2023 0
Ghost 2 C4 bomb & combat knife
Feb 16, 2023 0
Ghost 2 Update
All functions has been coded, weapon shops, HUD, C4 bomb, knife, guns, monsters. Just working on the map layout prototype now. Though there's still a lot to be polished, as well as the desktop user interaction system. It should be playable quite soon.
Feb 14, 2023 0 1
Ghost 2 Update and some future plans
Happy new year all my lovely supporters! I apologize for being inactive during the past two months. I've been hesitating about completing the PVE project: 'Dungeon'. Though it sounds very fancy and all the gameplay footage looks very cool. I realize it lacks interaction between players and could be
Dec 31, 2022 0 1
[Dungeon] Map Generator
Oct 18, 2022 0
[Dungeon]: Polished Gun Reload System
Just been trying to make a gun system that is realistic without any frustration for quick reloading. Also been working on the new dungeon map, it's getting there.
Oct 16, 2022 0 1
[Dungeon]: Dynamic Enemy Spawn System
Oct 1, 2022 0
[Dungeon]: New Reload Machanic
Been trying to find an easy and satisfiying way to reload guns, now I found it.
Sep 28, 2022 0 1
[Dungeon]: Combat Test Footage.
Sep 28, 2022 0
New Game: <Dungeon> Dev In Progress
Just some new system I've been working on recently. I own the community a solid shooting game. Started from scratch and made a completely new gun system. Getting rid of all those low-poly guns and cheap VFX. I personally really wanna play some decent VR shooting game but not really a big fan of Pavl
Aug 16, 2022 0 1
Rainbow Skin Available
It's also animated. LGBT+ pride x3
Aug 1, 2022 0 1
Infested Update Plan
I understand that there's a lot going on with the VRC's latest update, but I want to keep working on making the game better while waiting for a result from the VRC team and the community. I believe Infested is a very high potential game and it has a lot of issues and is not as fun to play at the cur
Jul 30, 2022 0
Showing 1 - 50 of 103

