Big Game Patch Coming Tomorrow!
There's a game patch for Sims 4 coming tomorrow, and it's expected to be a big one to prepare for the High School expansion pack.
None of my mods override any game tuning, so unless they end up changing the structure of some game tuning object, there shouldn't be too much breakage. I probably shouldn't have said that out loud....
I have a couple of days off later in the week, so if things do break, I should have time to fix them. I won't have a chance to try anything post-patch until late afternoon (US Central), but will be watching a few modder discords to see what people notice after the patch.
If you notice anything odd with one of my mods after the patch, let me know!
Comments (6)
I'll put the findings in a new post.
Testing now. :)
XML injector has a number of problems, apparently. Pirate Treasure might be affected by this, as well as the version 1.x Archaeology Kit (but not the version 2.x beta). Will test more after work.
There are also reports of an actual game bug (not mods) that causes sims to age up unexpectedly -- still looking for information about that.
Turning aging off for now has been described as one way to avoid the bug. This is not confirmed, though.
I patched and booted the game up over screensharing while I was still at work (don't tell...), and so far, only two exceptions found. One in the Magazine Kit, and one in the Archaeology Kit (though that one might only be an issue in the version 2 beta). There might also be an issue with the Food and Beverage Supplier License, where it might not show up in the rewards store, but if you already have it assigned to a sim, it should work fine (verifying that later). All should be easy fixes. Stand by for later this evening or tomorrow, hopefully. NOTE: There might be other things that I need to fix, but those were the three that I noticed right away.
