Map Builder Standard - Alpha Test
After 3000 new lines of code, I'm finally ready to launch the first ALPHA test for the standard gta5-mods version of Map Builder. I have NOT tested this version out for myself yet so it might not work correctly. This is a very early release and I still have plenty of work to do. If you wish to test out the ALPHA version you may download the .ZIP from this post. Thank you!
ALPHA : Project Recode
Some of the following updates are in ALPHA and may not work correctly:
Recoded "def_props.ytyp" Definition Entries From Scratch
Added "_manifest.ymf" For Map Builder Objects
Added Clip Dictionary Support For Map Builder Objects
Removed Locked Hash Codes (.ytyp/.ymf Are Now Readable)
Every Drawable Object Now Has Its Own High Resolution Texture Dictionary
Add Custom Textures To Any Object Using Texture Dictionary
Added Water/Fire VFX
Added "44" New Objects Featured By @emme10
Removed "12" Objects From Map Builder
Fixed Invalid/Invisible Object Bug
Fixed dlclist.xml Bug
Special thanks to @emme10 and all of my patrons over at Patreon.com/OmegaKingMods
