Map Builder: Project Recode
I have recently started rebuilding the Map Builder dlc.rpf. I have made lots of progress so far and I can't wait to share it with you. I have finally fixed the invalid/invisible object bug. It will take some time to fix each and every object, but I will keep you updated here. I will be posting a Alpha Version soon so you can test out the few props that are working so far. Thank you for your patience and continued support!
Special thanks to @emme10 for his effort on the project. I couldn't have done it without you.
Comments (4)
You don't need a mod to scale objects. ;) It's in the ymap itself: look for the scaleXY and scaleZ properties inside a ymap Item
You will be able to actually read the .ytyp file now. Also, I would love to add these new objects as soon as I fix the existing ones. As for the ymap, which mod do you use to scale objects?
Also, for the next installment, would it be possible to create your ytyp in an OpenIV readable manner? (plenty in-game examples exist, of course). For one, OpenIV will translate all the hashes automagically, and thus give the objects their proper listed names back.
I really love how you're on the ball with this! :) I reckon Map Builder CE is the main reason ppl are Patreons to begin with. Also, while we're at it, would it be possible for you to add some basic 'primitives'? Like a basic, more-or-less flat, round shape, or a triange, or some basic tiles even. Reason I ask, is because, with the advent of ymap, you can now scale objects. So, if I needed to cover like a round hole, I could now take your round tile, scale it to needs, and then place it. But, please, concentrate on fixing the old bugs first.
