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November 17, 2023

Home Prisoner Episode 3: Development Progress #1

Scientist 1: 'Neuroplasticity levels are higher than expected. Formula A-237 is showing promising results.'

Scientist 2: 'Yes, but there's an issue with long-term stability. Look at how these indicators drop after 48 hours.'

Scientist 3: 'Perhaps we should add the F-42 inhibitor? It might reinforce the connections and prevent degradation.'

Scientist 2: 'Good thought. Let's start with a small dosage and observe how the parameters change.'

It seems that the scientists are still far from completing the final medicine sample, but work is boiling, and we still have time to prepare for the main part of the game.

Let's see what awaits us in the alpha version of the main gameplay:

  • Free movement around the house. Players will no longer be confined to a single day.

  • Four time intervals: morning, day, evening, night.

  • Lots of fun mini-games: washing dishes, cleaning the house, paying bills, furniture repair... (Just kidding. We know you're expecting something different.)

  • Various events where we have to make important, sometimes fateful decisions.

What we will not have in the alpha version of the main gameplay:

  • A beautiful and convenient interface.

  • An event log.

  • A major breakthrough in optimization.

  • An abundance of mini-games.

Yes, we're starting this stage of the game a bit less prepared than we planned. We still don't have a JavaScript programmer, and we can't make the game the way we want to see it right now. Nevertheless, we face 2 challenges that we cannot skip:

Speeding up room transition times. We don't want moving around the house to be tedious for you. Our task is to make transitions between rooms at least 50% faster in the next update.

Animations in motion. There is one event that the developer really wants to implement in Episode 3, but for now, there is no technical solution. We will be consulting and looking for ways to realize the idea.

You're probably wondering what we've been doing for the past 2 weeks? We mentioned in our last post about the upcoming acquisition of a new video card. And I'm happy to report that we now have the first full-scale animation in three angles! Have you ever had to squint trying to see something from a high angle? Now, no detail will be hidden from you. You will see events up close and dynamically. The 'Interactive Eye' feature will also now be in animation format. We wanted to do this earlier, but were limited by equipment. Thanks to your support, this has now become possible!

We have also been preparing and planning the upcoming update and exploring the possibility of migrating the project from MV to MZ. And it seems that it will be easier than it seemed. Transitioning to MZ in the future will open the door to almost limitless possibilities and optimization of the game.

Comments (3)

c
chuck edwards · November 19, 2023

Kinda wish instead of Jerome, It was an older guy. I’m a fan of the game either way but just a preference

c
chuck edwards · November 20, 2023

Speaking for older men. Not all older men are weak, and not all younger are strong lol. That and it’s a game , you can make anyone do anything

A
Azai · November 17, 2023

Thanks for the progress report and keeping us in the loop, after you guys transition to MZ I would like to suggest making a status page for the wife and daughters that includes how the feel towards MC or Jerome and obviously gets affected by choices that we'll make, might not be as useful now but in the long run when Jerome starts visiting the home